My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Witch
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Mini P.E.K.K.A Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Mini P.E.K.K.A Witch Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Minions Goblin Gang Mega Knight
Witch
Zap Mega Knight
Mega Knight
Minions Zap Arrows Mini P.E.K.K.A Witch
Golden Knight

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Mega Knight Arrows Minions Goblin Gang Witch Golden Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A Golden Knight
Minions
Zap Mega Knight Golden Knight
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Witch
Witch
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Minions Witch
Golden Knight
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Golden Knight
Mini P.E.K.K.A Zap Minions Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Minions
Mini P.E.K.K.A Witch Minions Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Minions Mega Knight
Minions Zap Arrows Goblin Gang Witch
Zap Arrows Mega Knight Golden Knight
Mini P.E.K.K.A Witch Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Witch Zap Arrows Mega Knight
Arrows Minions Zap Goblin Gang Witch
Mini P.E.K.K.A Mega Knight Zap Minions Goblin Gang Witch
Mega Knight Zap Arrows Minions Goblin Gang Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Goblin Gang Mini P.E.K.K.A Witch
Arrows Mega Knight Zap Minions Goblin Gang Witch Golden Knight
Zap Arrows Witch Minions Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Arrows Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Witch
Zap Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A Witch Golden Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Arrows Zap Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Minions Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Minions Mini P.E.K.K.A Witch Golden Knight
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Witch Golden Knight
Witch Mega Knight
Goblin Gang Witch Zap Minions Mini P.E.K.K.A Golden Knight
Arrows Minions Mega Knight Zap Mini P.E.K.K.A Witch Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Zap Golden Knight
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap Golden Knight
Minions Goblin Gang Mini P.E.K.K.A
Zap Arrows Golden Knight
Zap Arrows
Golden Knight
Arrows Minions
Zap Arrows
Zap Arrows Witch Golden Knight
Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Witch Mega Knight Golden Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch Golden Knight
Zap Arrows Witch Mega Knight Golden Knight
Zap Arrows Golden Knight
Zap Arrows Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions Goblin Gang Witch Golden Knight
Zap Witch
Zap Witch Mega Knight Golden Knight
Mega Knight

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