My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Skeleton Army
The Log
Royal Giant Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army
Fireball
Minions Elite Barbarians Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Elite Barbarians Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Valkyrie Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Royal Giant Valkyrie
Arrows
Zap Royal Giant Elite Barbarians
Minions
Royal Giant Zap Elite Barbarians Valkyrie
Royal Giant
Arrows Minions Zap Elite Barbarians
Elite Barbarians
Zap Arrows Valkyrie Minions Royal Giant
Valkyrie
Elite Barbarians Zap Minions
Inferno Tower
Skeleton Army

Defense Synergies 3 10

Zap
Arrows Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Arrows
Zap Valkyrie Inferno Tower
Minions
Valkyrie Zap Inferno Tower
Royal Giant
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Arrows Inferno Tower
Inferno Tower
Skeleton Army Zap Arrows Minions Valkyrie
Skeleton Army
Inferno Tower Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Zap Minions Valkyrie
Inferno Tower Skeleton Army Minions Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Skeleton Army Minions Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Zap Minions Valkyrie
Minions Inferno Tower Zap Arrows
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Inferno Tower
Minions Valkyrie Skeleton Army Zap Arrows
Arrows Minions Inferno Tower Zap
Inferno Tower Skeleton Army Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Arrows Minions
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians
Arrows Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Zap Minions Elite Barbarians Skeleton Army
Zap Arrows Valkyrie Minions
Elite Barbarians Inferno Tower
Valkyrie Skeleton Army Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Valkyrie
Skeleton Army Zap Minions Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Arrows Zap Minions
Skeleton Army Minions Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Zap Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Minions Valkyrie
Arrows Minions Valkyrie Zap Elite Barbarians Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Elite Barbarians
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Minions
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Minions Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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