My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut Witch
Zap
Minions Goblin Hut Witch
Barbarian Barrel
Valkyrie Goblin Hut Hunter Witch
The Log
Goblin Hut Hunter Witch
Earthquake
Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Valkyrie Goblin Hut Hunter Witch
Fireball
Minions Goblin Hut Hunter Witch
Poison
Minions Goblin Hut Hunter Witch
Lightning
Valkyrie Goblin Hut Hunter Witch
Rocket
Valkyrie Goblin Hut Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Valkyrie Hunter Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Valkyrie Goblin Hut Hunter Witch Mega Knight
Arrows
Zap Mega Knight
Minions
Mega Knight Zap Valkyrie
Valkyrie
Zap Minions Goblin Hut Hunter Witch
Goblin Hut
Zap Valkyrie Mega Knight
Hunter
Zap Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Mega Knight
Minions Zap Arrows Goblin Hut Hunter Witch

Defense Synergies 3 16

Zap
Mega Knight Arrows Minions Valkyrie Goblin Hut Hunter Witch
Arrows
Mega Knight Zap Valkyrie Goblin Hut
Minions
Valkyrie Zap Hunter Mega Knight
Valkyrie
Minions Zap Arrows Goblin Hut Hunter Witch
Goblin Hut
Zap Arrows Valkyrie Hunter
Hunter
Zap Minions Valkyrie Goblin Hut Mega Knight
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Minions Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Goblin Hut
Hunter Zap Minions Valkyrie Goblin Hut Witch Mega Knight
Goblin Hut Hunter Witch Mega Knight Minions Valkyrie
Goblin Hut Hunter Witch Minions Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Zap Minions Valkyrie Hunter Mega Knight
Minions Hunter Zap Arrows Goblin Hut Witch
Zap Arrows Valkyrie Mega Knight
Hunter Witch Minions Goblin Hut
Valkyrie Hunter Mega Knight
Minions Valkyrie Witch Zap Arrows Goblin Hut Hunter Mega Knight
Arrows Minions Hunter Zap Goblin Hut Witch
Goblin Hut Hunter Mega Knight Zap Minions Valkyrie Witch
Valkyrie Mega Knight Zap Arrows Minions Goblin Hut Hunter Witch
Goblin Hut Hunter Mega Knight
Zap Goblin Hut Hunter Mega Knight
Mega Knight Arrows Minions Valkyrie Goblin Hut Hunter Witch
Arrows Mega Knight Zap Minions Valkyrie Goblin Hut Hunter Witch
Zap Arrows Valkyrie Hunter Witch Minions Goblin Hut Mega Knight
Goblin Hut Hunter
Valkyrie Mega Knight Arrows Minions Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Goblin Hut Witch
Zap Arrows Valkyrie Hunter Mega Knight
Mega Knight Zap Minions Valkyrie Goblin Hut Hunter Witch
Valkyrie Hunter Mega Knight Zap
Valkyrie Goblin Hut Hunter Witch Mega Knight
Arrows Zap Minions Goblin Hut Hunter Witch
Minions Valkyrie Goblin Hut Hunter Witch
Mega Knight Valkyrie Hunter
Zap Mega Knight Minions Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mega Knight Minions Valkyrie Goblin Hut Hunter Witch
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Hunter Witch
Valkyrie Witch Mega Knight
Goblin Hut Witch Zap Minions Valkyrie Hunter
Arrows Minions Valkyrie Mega Knight Zap Goblin Hut Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows Goblin Hut
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Minions Hunter Witch
Arrows Witch
Arrows Zap Hunter
Arrows Zap
Minions
Zap Arrows Valkyrie
Zap Arrows
Goblin Hut Hunter
Arrows Minions
Zap Arrows Goblin Hut
Zap Arrows Goblin Hut Hunter Witch
Arrows Goblin Hut Mega Knight
Arrows
Minions
Zap Arrows Hunter Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Hunter Witch Mega Knight
Witch
Arrows Zap Hunter Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Hunter Witch
Zap Minions Goblin Hut Witch
Zap Arrows Hunter Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Goblin Hut Witch
Zap Arrows Hunter Witch
Arrows
Valkyrie Hunter Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions Witch
Zap Witch
Zap Witch Mega Knight

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