My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Night Witch
Zap
Minions Firecracker Night Witch
Barbarian Barrel
Firecracker Wizard Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Minions Firecracker Night Witch
Royal Delivery
Minions Firecracker Wizard P.E.K.K.A Night Witch
Fireball
Minions Firecracker Wizard Night Witch
Poison
Minions Firecracker Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Night Witch Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Minions Night Witch Mega Knight
Arrows
Zap P.E.K.K.A Night Witch Mega Knight
Minions
Mega Knight Zap Firecracker P.E.K.K.A
Firecracker
Zap Minions P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Firecracker Wizard Night Witch
Night Witch
Zap Arrows P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Arrows Firecracker Wizard Night Witch

Defense Synergies 2 15

Zap
Mega Knight Arrows Minions Firecracker P.E.K.K.A Night Witch
Arrows
Mega Knight Zap P.E.K.K.A
Minions
Zap Firecracker P.E.K.K.A Mega Knight
Firecracker
Zap Minions P.E.K.K.A Night Witch Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Firecracker Wizard
Night Witch
Zap Firecracker Mega Knight
Mega Knight
Zap Arrows Minions Firecracker Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Wizard
P.E.K.K.A Zap Minions Firecracker Night Witch Mega Knight
P.E.K.K.A Mega Knight Minions Night Witch
P.E.K.K.A Night Witch Minions Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Minions Firecracker Night Witch Mega Knight
Minions Zap Arrows Firecracker Wizard Night Witch
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Minions Night Witch
Firecracker Night Witch Mega Knight
Minions Zap Arrows Firecracker Wizard Night Witch Mega Knight
Arrows Minions Zap Firecracker Wizard Night Witch
P.E.K.K.A Night Witch Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Arrows Minions Firecracker P.E.K.K.A Night Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Minions Firecracker P.E.K.K.A Night Witch
Arrows Mega Knight Zap Minions Firecracker Wizard Night Witch
Zap Arrows Wizard Minions Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Arrows Minions Firecracker P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Minions
P.E.K.K.A Mega Knight Zap Night Witch
P.E.K.K.A Night Witch Mega Knight
Arrows Firecracker Wizard Zap Minions
P.E.K.K.A Minions Night Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Wizard Night Witch
Wizard Firecracker Mega Knight
Zap Minions Firecracker P.E.K.K.A Night Witch
Arrows Minions Mega Knight Zap Firecracker Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap Minions
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Minions Night Witch
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Minions Night Witch
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Minions Night Witch Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Night Witch
Zap Minions Firecracker Wizard
Night Witch
Zap Arrows Wizard Night Witch Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Zap Minions Night Witch
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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