My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Clone Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Minions Goblin Gang Clone Inferno Dragon
Zap
Bomber Minions Goblin Gang Clone Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Clone Giant Skeleton
The Log
Bomber Goblin Gang Clone Giant Skeleton
Earthquake
Bomber Goblin Gang Clone
Arrows
Bomber Minions Goblin Gang Clone
Royal Delivery
Bomber Minions Goblin Gang Clone Giant Skeleton Inferno Dragon
Fireball
Bomber Minions Goblin Gang Clone Inferno Dragon
Poison
Bomber Minions Goblin Gang Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Clone Inferno Dragon Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Minions Giant Skeleton
Zap
Bomber Minions Giant Skeleton Golem
Minions
Bomber Zap Clone Giant Skeleton Golem Inferno Dragon
Goblin Gang
Clone Giant Skeleton Golem
Clone
Giant Skeleton Golem Minions Goblin Gang Inferno Dragon
Giant Skeleton
Clone Bomber Zap Minions Goblin Gang
Golem
Bomber Clone Zap Minions Goblin Gang
Inferno Dragon
Minions Clone

Defense Synergies 0 8

Bomber
Zap
Zap
Bomber Minions Goblin Gang Giant Skeleton Inferno Dragon
Minions
Zap Giant Skeleton
Goblin Gang
Zap Giant Skeleton Inferno Dragon
Clone
Giant Skeleton
Zap Minions Goblin Gang
Golem
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Inferno Dragon Zap Minions Goblin Gang
Goblin Gang Bomber Minions Giant Skeleton Inferno Dragon
Inferno Dragon Minions Goblin Gang
Bomber Giant Skeleton
Goblin Gang Bomber Zap Minions
Minions Inferno Dragon Zap Goblin Gang
Zap Giant Skeleton
Inferno Dragon Minions Goblin Gang
Goblin Gang Bomber Giant Skeleton
Minions Goblin Gang Bomber Zap Giant Skeleton
Minions Inferno Dragon Zap Goblin Gang
Bomber Zap Minions Goblin Gang Giant Skeleton
Bomber Zap Minions Goblin Gang
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bomber Minions Goblin Gang
Bomber Zap Minions Goblin Gang
Zap Bomber Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Bomber Goblin Gang Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Bomber Zap Goblin Gang Inferno Dragon
Goblin Gang Giant Skeleton Zap Minions
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Inferno Dragon
Zap Minions Goblin Gang
Goblin Gang Minions Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Minions Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang
Bomber
Goblin Gang Bomber Zap Minions Giant Skeleton Inferno Dragon
Minions Bomber Zap Giant Skeleton Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Zap
Zap Minions
Bomber
Zap
Zap
Minions Goblin Gang
Zap
Zap
Minions
Zap
Bomber Zap
Bomber Minions
Bomber Zap
Bomber Zap
Minions Giant Skeleton
Zap
Zap Bomber
Inferno Dragon
Zap
Zap
Zap
Zap
Zap Minions
Bomber Zap
Zap
Giant Skeleton
Zap Minions Goblin Gang
Zap
Goblin Gang
Bomber Zap
Zap Giant Skeleton
Zap Minions Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton
Inferno Dragon

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