My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Skeleton Army Giant Skeleton
Giant Snowball
Bomber Minions Goblin Gang Skeleton Army
Zap
Bomber Minions Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Wizard Skeleton Army Giant Skeleton
The Log
Bomber Goblin Gang Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Minions Goblin Gang Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Wizard Skeleton Army Giant Skeleton
Fireball
Bomber Minions Goblin Gang Wizard Skeleton Army
Poison
Bomber Minions Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Skeleton Army Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Giant Skeleton Mega Knight
Zap
Bomber Minions Giant Skeleton Mega Knight
Minions
Mega Knight Bomber Zap Giant Skeleton
Goblin Gang
Giant Skeleton
Wizard
Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Bomber Zap Minions Goblin Gang Wizard
Mega Knight
Minions Bomber Zap Wizard

Defense Synergies 1 13

Bomber
Zap
Zap
Mega Knight Bomber Minions Goblin Gang Skeleton Army Giant Skeleton
Minions
Zap Giant Skeleton Mega Knight
Goblin Gang
Zap Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Zap Goblin Gang Wizard Giant Skeleton
Giant Skeleton
Zap Minions Goblin Gang Wizard Skeleton Army
Mega Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Skeleton Army Zap Minions Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bomber Minions Giant Skeleton
Skeleton Army Minions Goblin Gang Mega Knight
Bomber Skeleton Army Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Bomber Zap Minions Mega Knight
Minions Zap Goblin Gang Wizard
Zap Giant Skeleton Mega Knight
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Giant Skeleton Mega Knight
Minions Goblin Gang Skeleton Army Bomber Zap Wizard Giant Skeleton Mega Knight
Minions Zap Goblin Gang Wizard
Skeleton Army Mega Knight Bomber Zap Minions Goblin Gang Wizard Giant Skeleton
Bomber Wizard Skeleton Army Mega Knight Zap Minions Goblin Gang
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Mega Knight
Wizard Mega Knight Bomber Minions Goblin Gang Skeleton Army
Mega Knight Bomber Zap Minions Goblin Gang Wizard Skeleton Army
Zap Wizard Bomber Minions Giant Skeleton Mega Knight
Bomber Goblin Gang Wizard Skeleton Army Mega Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Giant Skeleton
Bomber Zap Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Zap Minions
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Zap
Giant Skeleton Goblin Gang Skeleton Army Mega Knight
Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army Minions Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Zap Giant Skeleton Mega Knight Minions Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Minions Giant Skeleton
Skeleton Army Mega Knight Zap Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Goblin Gang Wizard
Wizard Bomber Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bomber Zap Minions Giant Skeleton
Minions Mega Knight Bomber Zap Wizard Giant Skeleton
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap Mega Knight
Wizard Zap Minions
Bomber Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang
Zap Wizard
Zap Wizard
Minions
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber Minions
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Zap
Zap Bomber Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Bomber Zap Wizard Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard
Zap Minions Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Wizard Mega Knight
Bomber Zap Wizard
Zap Giant Skeleton
Mega Knight
Zap Minions Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton Mega Knight
Wizard Mega Knight

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