My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Sparky
Giant Snowball
Minions Cannon Guards
Zap
Minions Cannon Firecracker Guards Sparky
Barbarian Barrel
Cannon Firecracker Guards Sparky
The Log
Cannon Firecracker Guards Sparky
Earthquake
Cannon Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Guards Sparky
Fireball
Minions Cannon Firecracker Sparky
Poison
Minions Cannon Firecracker Guards Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Firecracker Guards Fireball Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Sparky Minions Guards Mega Knight
Minions
Mega Knight Zap Firecracker Sparky
Cannon
Firecracker
Zap Minions Sparky Mega Knight
Fireball
Zap Sparky Mega Knight
Guards
Zap
Sparky
Zap Minions Firecracker Fireball
Mega Knight
Minions Zap Firecracker Fireball

Defense Synergies 3 15

Zap
Cannon Fireball Mega Knight Minions Firecracker Guards Sparky
Minions
Zap Cannon Firecracker Mega Knight
Cannon
Zap Minions Firecracker Fireball Guards Sparky
Firecracker
Zap Minions Cannon Guards Mega Knight
Fireball
Zap Cannon Mega Knight
Guards
Zap Cannon Firecracker Sparky
Sparky
Zap Cannon Guards
Mega Knight
Zap Minions Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Firecracker Fireball Sparky
Sparky Zap Minions Cannon Firecracker Mega Knight
Cannon Sparky Mega Knight Minions
Cannon Sparky Minions Firecracker Guards Mega Knight
Firecracker Fireball Sparky Mega Knight
Fireball Zap Minions Cannon Firecracker Guards Mega Knight
Minions Zap Cannon Firecracker Fireball
Zap Cannon Fireball Sparky Mega Knight
Cannon Sparky Minions
Guards Cannon Firecracker Sparky Mega Knight
Minions Guards Zap Cannon Firecracker Fireball Mega Knight
Minions Zap Firecracker Fireball
Cannon Sparky Mega Knight Zap Minions Fireball Guards
Fireball Sparky Mega Knight Zap Minions Cannon Firecracker Guards
Sparky Cannon Mega Knight
Zap Cannon Fireball Sparky Mega Knight
Sparky Mega Knight Minions Cannon Firecracker Fireball
Cannon Fireball Mega Knight Zap Minions Firecracker Guards
Zap Minions Cannon Firecracker Fireball Guards Mega Knight
Sparky Cannon
Mega Knight Minions Cannon Firecracker Fireball Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Sparky
Fireball Zap Firecracker Mega Knight
Guards Mega Knight Zap Minions Sparky
Guards Mega Knight Zap Fireball Sparky
Cannon Guards Sparky Mega Knight
Firecracker Fireball Zap Minions
Guards Sparky Minions Fireball
Mega Knight Sparky
Zap Mega Knight Minions Firecracker Fireball Sparky
Cannon Guards Sparky
Mega Knight Minions Guards Sparky
Mega Knight Zap Fireball Guards
Mega Knight Cannon Fireball Guards Sparky
Cannon Firecracker Fireball Sparky Mega Knight
Guards Sparky Zap Minions Firecracker Fireball
Minions Mega Knight Zap Cannon Firecracker Fireball Sparky
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Sparky
Firecracker Fireball Zap
Fireball Sparky
Firecracker Fireball Guards Sparky
Fireball Zap Firecracker Sparky Mega Knight
Firecracker Fireball Zap Minions
Firecracker Sparky
Fireball Zap Firecracker
Fireball Zap Firecracker
Minions Fireball Guards Sparky
Firecracker Zap Fireball Sparky
Fireball Zap Firecracker
Firecracker Fireball Sparky
Minions Firecracker Fireball
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Fireball Sparky
Minions Sparky
Zap Firecracker Fireball Sparky Mega Knight
Zap Firecracker Fireball Mega Knight
Minions Fireball Sparky Mega Knight
Fireball
Sparky
Zap Fireball
Zap Firecracker Fireball Sparky Mega Knight
Firecracker Fireball Zap Sparky
Fireball Zap Sparky Mega Knight
Fireball Zap Firecracker Sparky
Zap Firecracker Fireball Sparky
Zap Minions Firecracker Fireball Guards
Fireball Sparky
Zap Fireball Sparky Mega Knight
Zap Firecracker Fireball Sparky
Sparky Mega Knight
Firecracker Fireball Sparky
Zap Minions Fireball Guards
Fireball Zap Firecracker
Fireball
Fireball Firecracker Sparky Mega Knight
Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker Sparky Mega Knight
Zap Minions Firecracker Fireball Guards Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball Sparky Mega Knight
Sparky
Fireball Firecracker Sparky Mega Knight

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