My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Cannon Hog Rider Electro Dragon Princess
Zap
Minions Cannon Firecracker Princess
Barbarian Barrel
Cannon Firecracker Princess
The Log
Cannon Firecracker Hog Rider Princess
Earthquake
Cannon Firecracker Hog Rider
Arrows
Minions Firecracker Princess
Royal Delivery
Minions Firecracker Hog Rider Electro Dragon Princess
Fireball
Minions Cannon Firecracker Hog Rider Electro Dragon Princess
Poison
Minions Cannon Firecracker Electro Dragon Princess
Lightning
Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Cannon Firecracker Princess Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Minions Electro Dragon Princess
Minions
Hog Rider Zap Firecracker
Cannon
Firecracker
Zap Hog Rider Minions Mirror Princess
Hog Rider
Zap Minions Firecracker Mirror Princess
Mirror
Zap Firecracker Hog Rider Princess
Electro Dragon
Zap
Princess
Zap Firecracker Hog Rider Mirror

Defense Synergies 3 14

Zap
Cannon Mirror Minions Firecracker Electro Dragon Princess
Minions
Zap Cannon Firecracker
Cannon
Zap Mirror Minions Firecracker Electro Dragon Princess
Firecracker
Zap Minions Cannon Mirror Electro Dragon Princess
Hog Rider
Mirror
Zap Cannon Firecracker Electro Dragon Princess
Electro Dragon
Zap Cannon Firecracker Mirror
Princess
Zap Cannon Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Firecracker Electro Dragon
Zap Minions Cannon Firecracker Electro Dragon
Cannon Minions Electro Dragon
Cannon Minions Firecracker Electro Dragon
Firecracker Princess
Zap Minions Cannon Firecracker Electro Dragon
Minions Zap Cannon Firecracker Electro Dragon Princess
Zap Cannon Electro Dragon
Cannon Minions Princess
Cannon Firecracker
Minions Zap Cannon Firecracker Electro Dragon Princess
Minions Zap Firecracker Electro Dragon Princess
Cannon Zap Minions Electro Dragon
Zap Minions Cannon Firecracker Electro Dragon Princess
Cannon
Zap Cannon
Minions Cannon Firecracker Electro Dragon
Cannon Zap Minions Firecracker Electro Dragon
Zap Minions Cannon Firecracker Electro Dragon Princess
Cannon
Minions Cannon Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Electro Dragon
Zap Minions Electro Dragon
Zap
Cannon
Firecracker Zap Minions Electro Dragon Princess
Minions
Zap Electro Dragon Minions Firecracker
Cannon
Minions Electro Dragon
Zap
Cannon
Cannon Firecracker Electro Dragon Princess
Electro Dragon Zap Minions Firecracker
Minions Zap Cannon Firecracker Electro Dragon Princess
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Electro Dragon
Firecracker Zap Electro Dragon Princess
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Zap Minions Electro Dragon Princess
Firecracker Princess
Zap Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon
Minions Electro Dragon
Firecracker Zap Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Firecracker Princess
Minions Firecracker Electro Dragon Princess
Princess Zap Firecracker
Zap Firecracker Electro Dragon Princess
Firecracker Electro Dragon Princess
Minions
Zap Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Minions
Princess
Zap Electro Dragon
Zap Firecracker Electro Dragon Princess
Firecracker Zap Electro Dragon Princess
Zap Electro Dragon Princess
Zap Firecracker
Zap Firecracker Electro Dragon Princess
Zap Electro Dragon Minions Firecracker
Zap Electro Dragon
Zap Firecracker Electro Dragon Princess
Firecracker Princess
Zap Minions Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Zap
Firecracker Electro Dragon
Zap Electro Dragon Minions Firecracker Princess
Firecracker Zap Electro Dragon Princess
Electro Dragon Zap Firecracker Princess
Firecracker Electro Dragon

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