My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Mighty Miner
Giant Snowball
Minions Cannon Goblin Curse Lumberjack Mighty Miner
Zap
Minions Cannon Goblin Curse Mighty Miner
Barbarian Barrel
Cannon Goblin Curse Hunter Electro Wizard Lumberjack
The Log
Cannon Goblin Curse Hunter Lumberjack
Earthquake
Cannon
Arrows
Minions Goblin Curse
Royal Delivery
Minions Hunter Electro Wizard Lumberjack
Fireball
Minions Cannon Hunter Electro Wizard Lumberjack Mighty Miner
Poison
Minions Cannon Goblin Curse Hunter Electro Wizard
Lightning
Cannon Hunter Electro Wizard Lumberjack Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Minions Cannon Hunter Electro Wizard Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Minions Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Electro Wizard Minions Hunter Lumberjack Mighty Miner
Minions
Zap Lumberjack
Cannon
Goblin Curse
Zap
Hunter
Zap Lumberjack
Electro Wizard
Zap Lumberjack
Lumberjack
Zap Minions Hunter Electro Wizard
Mighty Miner
Zap

Defense Synergies 2 15

Zap
Cannon Electro Wizard Minions Hunter Lumberjack Mighty Miner
Minions
Zap Cannon Hunter Electro Wizard Lumberjack
Cannon
Zap Minions Hunter Electro Wizard Lumberjack Mighty Miner
Goblin Curse
Hunter
Zap Minions Cannon Electro Wizard Lumberjack
Electro Wizard
Zap Minions Cannon Hunter Lumberjack
Lumberjack
Zap Minions Cannon Hunter Electro Wizard
Mighty Miner
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Electro Wizard
Hunter Lumberjack Zap Minions Cannon Goblin Curse Electro Wizard
Cannon Hunter Lumberjack Minions Goblin Curse Electro Wizard
Cannon Hunter Lumberjack Minions Goblin Curse Electro Wizard
Lumberjack
Zap Minions Cannon Hunter Electro Wizard Lumberjack
Minions Hunter Electro Wizard Zap Cannon Goblin Curse
Zap Cannon Electro Wizard
Cannon Hunter Mighty Miner Minions Goblin Curse Lumberjack
Cannon Hunter Electro Wizard Lumberjack
Minions Goblin Curse Electro Wizard Zap Cannon Hunter Lumberjack
Minions Hunter Zap Goblin Curse Electro Wizard
Cannon Hunter Lumberjack Zap Minions Goblin Curse Electro Wizard
Zap Minions Cannon Goblin Curse Hunter Electro Wizard Lumberjack
Cannon Goblin Curse Hunter Electro Wizard Lumberjack
Zap Cannon Goblin Curse Hunter Electro Wizard Lumberjack
Minions Cannon Hunter Electro Wizard Lumberjack
Cannon Zap Minions Hunter Electro Wizard Lumberjack
Zap Hunter Minions Cannon Goblin Curse Electro Wizard Lumberjack
Cannon Goblin Curse Hunter Electro Wizard Lumberjack
Minions Cannon Goblin Curse Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Hunter Lumberjack
Lumberjack Zap Minions Hunter Electro Wizard
Hunter Lumberjack Zap Electro Wizard
Cannon Goblin Curse Hunter Lumberjack Mighty Miner
Zap Minions Goblin Curse Hunter Electro Wizard
Minions Hunter Electro Wizard Lumberjack
Mighty Miner Goblin Curse Hunter Lumberjack
Zap Electro Wizard Minions
Cannon Goblin Curse
Minions Hunter Lumberjack
Zap Electro Wizard
Cannon Goblin Curse Hunter Lumberjack
Cannon Goblin Curse
Electro Wizard Zap Minions Hunter Lumberjack Mighty Miner
Minions Zap Cannon Goblin Curse Hunter Electro Wizard Mighty Miner
Zap Cannon Electro Wizard
Cannon
Cannon Hunter Lumberjack Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse Electro Wizard
Zap Goblin Curse
Zap Minions Goblin Curse Hunter
Zap Goblin Curse Hunter
Zap
Minions Electro Wizard Lumberjack
Zap Electro Wizard
Zap Goblin Curse
Hunter
Minions
Zap
Zap Hunter
Minions
Zap Hunter Electro Wizard
Zap Goblin Curse
Minions
Zap
Zap Goblin Curse Hunter
Zap Hunter Electro Wizard
Zap
Zap Goblin Curse
Zap Goblin Curse Hunter Electro Wizard
Zap Electro Wizard Minions
Zap Hunter
Zap Electro Wizard
Mighty Miner
Goblin Curse
Zap Electro Wizard Minions
Zap Goblin Curse Hunter Electro Wizard
Hunter Electro Wizard Lumberjack
Zap
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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