My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Cannon Cart Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Clone Cannon Cart Skeleton King
Giant Snowball
Bats Minions Skeleton Barrel Clone Skeleton King
Zap
Bats Minions Skeleton Barrel Clone Cannon Cart Skeleton King
Barbarian Barrel
Skeleton Barrel Clone Cannon Cart Skeleton King
The Log
Skeleton Barrel Clone Cannon Cart Skeleton King
Earthquake
Clone Skeleton King
Arrows
Bats Minions Skeleton Barrel Clone Skeleton King
Royal Delivery
Bats Minions Skeleton Barrel Clone Cannon Cart Skeleton King
Fireball
Minions Skeleton Barrel Clone Cannon Cart Skeleton King
Poison
Bats Minions Skeleton Barrel Clone Skeleton King
Lightning
Cannon Cart Skeleton King
Rocket
Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Barrel Clone Skeleton King Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Barrel

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Minions Clone Cannon Cart Skeleton King
Zap
Cannon Cart Bats Minions Skeleton Barrel Mega Knight
Minions
Mega Knight Bats Zap Skeleton Barrel Clone Cannon Cart Skeleton King
Skeleton Barrel
Bats Clone Skeleton King Zap Minions Cannon Cart Mega Knight
Clone
Skeleton Barrel Bats Minions Cannon Cart
Cannon Cart
Zap Bats Minions Skeleton Barrel Clone
Mega Knight
Bats Minions Zap Skeleton Barrel
Skeleton King
Skeleton Barrel Bats Minions

Defense Synergies 1 11

Bats
Zap Minions Cannon Cart Mega Knight Skeleton King
Zap
Mega Knight Bats Minions Skeleton Barrel Cannon Cart
Minions
Bats Zap Cannon Cart Mega Knight
Skeleton Barrel
Zap Mega Knight
Clone
Cannon Cart
Bats Zap Minions
Mega Knight
Zap Bats Minions Skeleton Barrel
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions Skeleton Barrel
Bats Zap Minions Cannon Cart Mega Knight
Mega Knight Bats Minions Cannon Cart
Bats Minions Cannon Cart Mega Knight Skeleton King
Mega Knight
Bats Zap Minions Cannon Cart Mega Knight
Bats Minions Zap
Zap Skeleton Barrel Cannon Cart Mega Knight
Minions Skeleton King
Cannon Cart Mega Knight
Bats Minions Zap Cannon Cart Mega Knight Skeleton King
Minions Bats Zap
Mega Knight Bats Zap Minions Cannon Cart
Mega Knight Bats Zap Minions Cannon Cart Skeleton King
Cannon Cart Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Bats Minions Cannon Cart
Mega Knight Bats Zap Minions Cannon Cart
Zap Bats Minions Cannon Cart Mega Knight
Cannon Cart
Mega Knight Bats Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Cannon Cart
Zap Skeleton Barrel Cannon Cart Mega Knight
Mega Knight Bats Zap Minions Cannon Cart
Mega Knight Bats Zap Cannon Cart
Cannon Cart Mega Knight
Bats Zap Minions Skeleton Barrel
Bats Minions Cannon Cart
Mega Knight Cannon Cart
Zap Mega Knight Bats Minions Cannon Cart
Mega Knight Bats Minions Cannon Cart
Mega Knight Zap
Cannon Cart Mega Knight Skeleton King
Cannon Cart Mega Knight
Bats Zap Minions Cannon Cart Skeleton King
Bats Minions Mega Knight Zap Cannon Cart Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel
Zap Mega Knight
Bats Zap Minions Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Minions
Zap Skeleton Barrel Cannon Cart
Zap
Skeleton Barrel Cannon Cart
Minions Skeleton Barrel Cannon Cart
Zap Skeleton Barrel Cannon Cart
Zap Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart Mega Knight
Bats Minions
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Mega Knight
Minions Mega Knight
Zap Skeleton Barrel Cannon Cart
Zap Mega Knight
Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel
Bats Zap
Zap Bats Minions Skeleton Barrel
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Minions Cannon Cart
Zap
Cannon Cart Mega Knight
Zap Skeleton Barrel Skeleton King
Zap
Cannon Cart Mega Knight
Zap Bats Minions Skeleton King
Bats Zap
Zap Skeleton Barrel Cannon Cart Mega Knight
Cannon Cart
Mega Knight

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