My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers Guards
Giant Snowball
Minions Hog Rider Wall Breakers Guards
Zap
Minions Wall Breakers Guards
Barbarian Barrel
Wall Breakers Guards
The Log
Hog Rider Wall Breakers Guards
Earthquake
Hog Rider Guards
Arrows
Minions Wall Breakers Guards
Royal Delivery
Minions Hog Rider Wall Breakers Guards P.E.K.K.A
Fireball
Minions Hog Rider Wall Breakers
Poison
Minions Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Minions Guards Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror P.E.K.K.A Minions Wall Breakers Guards
Minions
Hog Rider Zap Wall Breakers P.E.K.K.A
Fireball
Zap Hog Rider Mirror Wall Breakers
Hog Rider
Zap Minions Fireball Mirror Guards
Mirror
Zap Fireball Hog Rider Wall Breakers
Wall Breakers
Zap Minions Fireball Mirror
Guards
Zap Hog Rider
P.E.K.K.A
Zap Minions

Defense Synergies 3 4

Zap
Fireball Mirror Minions Guards P.E.K.K.A
Minions
Zap P.E.K.K.A
Fireball
Zap Mirror
Hog Rider
Mirror
Zap Fireball
Wall Breakers
Guards
Zap
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
P.E.K.K.A Zap Minions
P.E.K.K.A Minions
P.E.K.K.A Minions Guards
Fireball P.E.K.K.A
Fireball Zap Minions Guards
Minions Zap Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions
Guards
Minions Guards Zap Fireball
Minions Zap Fireball
P.E.K.K.A Zap Minions Fireball Guards
Fireball Zap Minions Guards P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Minions Fireball P.E.K.K.A
Fireball Zap Minions Guards
Zap Minions Fireball Guards
P.E.K.K.A
Minions Fireball Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap
Guards P.E.K.K.A Zap Minions
Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Guards
Fireball Zap Minions
Guards P.E.K.K.A Minions Fireball
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards
Fireball
Guards Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Guards
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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