My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards
Giant Snowball
Minions Battle Ram Guards Baby Dragon
Zap
Minions Battle Ram Guards
Barbarian Barrel
Battle Ram Guards
The Log
Mini P.E.K.K.A Battle Ram Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Guards Baby Dragon P.E.K.K.A
Fireball
Minions Battle Ram Baby Dragon
Poison
Minions Guards
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Guards Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Fireball Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Mini P.E.K.K.A Guards Baby Dragon
Minions
Zap Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A
Fireball
Zap Battle Ram Baby Dragon
Mini P.E.K.K.A
Zap Minions Baby Dragon
Battle Ram
Zap Minions Fireball Baby Dragon P.E.K.K.A
Guards
Zap
Baby Dragon
Zap Minions Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Minions Battle Ram Baby Dragon

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Minions Guards Baby Dragon P.E.K.K.A
Minions
Zap Baby Dragon P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards Baby Dragon
Battle Ram
Guards
Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Minions Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A
Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions Guards
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Guards Baby Dragon
Minions Zap Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Guards Mini P.E.K.K.A
Minions Guards Zap Fireball Baby Dragon
Minions Zap Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Guards
Fireball Zap Minions Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Guards Baby Dragon
Zap Baby Dragon Minions Fireball Guards
Mini P.E.K.K.A P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Baby Dragon
Guards P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Guards
Fireball Zap Minions Baby Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Minions Mini P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Fireball Guards
Fireball Baby Dragon
Guards Zap Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Minions Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Guards
Fireball Zap Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Guards Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A
Fireball

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