My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Goblin Drill
Giant Snowball
Minions Skeleton Army Goblin Drill Princess
Zap
Minions Skeleton Army Goblin Drill Princess
Barbarian Barrel
Skeleton Army Goblin Drill Princess Ice Wizard
The Log
Skeleton Army Goblin Drill Princess
Earthquake
Skeleton Army Goblin Drill
Arrows
Minions Skeleton Army Goblin Drill Princess
Royal Delivery
Minions Skeleton Army Goblin Drill Princess Ice Wizard
Fireball
Minions Skeleton Army Goblin Drill Princess Ice Wizard
Poison
Minions Skeleton Army Goblin Drill Princess Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Goblin Drill Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Princess Ice Wizard Fireball Freeze Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Freeze Princess Ice Wizard
Minions
Zap Goblin Drill
Fireball
Zap Goblin Drill Freeze Princess
Skeleton Army
Freeze
Zap Fireball
Goblin Drill
Fireball Minions Princess
Princess
Zap Fireball Goblin Drill
Ice Wizard
Zap

Defense Synergies 1 19

Zap
Fireball Minions Skeleton Army Goblin Drill Princess Ice Wizard
Minions
Zap Freeze Goblin Drill Ice Wizard
Fireball
Zap Freeze Goblin Drill Princess Ice Wizard
Skeleton Army
Zap Freeze Goblin Drill Princess Ice Wizard
Freeze
Minions Fireball Skeleton Army
Goblin Drill
Zap Minions Fireball Skeleton Army Princess Ice Wizard
Princess
Zap Fireball Skeleton Army Goblin Drill Ice Wizard
Ice Wizard
Zap Minions Fireball Skeleton Army Goblin Drill Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Skeleton Army Zap Minions Goblin Drill Ice Wizard
Skeleton Army Minions Freeze Goblin Drill Ice Wizard
Skeleton Army Minions Goblin Drill Ice Wizard
Fireball Skeleton Army Princess
Fireball Skeleton Army Freeze Zap Minions Ice Wizard
Minions Zap Fireball Freeze Princess Ice Wizard
Zap Fireball
Minions Skeleton Army Goblin Drill Princess Ice Wizard
Skeleton Army Ice Wizard
Minions Skeleton Army Ice Wizard Zap Fireball Freeze Goblin Drill Princess
Minions Zap Fireball Princess Ice Wizard
Skeleton Army Goblin Drill Zap Minions Fireball Freeze Ice Wizard
Fireball Skeleton Army Zap Minions Freeze Goblin Drill Princess
Skeleton Army Goblin Drill
Skeleton Army Zap Fireball Freeze Goblin Drill
Minions Fireball Skeleton Army Goblin Drill
Fireball Zap Minions Skeleton Army Goblin Drill Ice Wizard
Zap Freeze Goblin Drill Minions Fireball Princess Ice Wizard
Goblin Drill
Skeleton Army Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap
Skeleton Army Zap Minions
Skeleton Army Zap Fireball
Skeleton Army Goblin Drill
Fireball Zap Minions Freeze Princess Ice Wizard
Skeleton Army Minions Fireball Ice Wizard
Skeleton Army
Zap Freeze Minions Fireball Skeleton Army
Skeleton Army Goblin Drill
Minions
Skeleton Army Zap Fireball
Skeleton Army Fireball
Fireball Skeleton Army Princess
Skeleton Army Zap Minions Fireball Freeze Goblin Drill
Minions Zap Fireball Freeze Princess Ice Wizard
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze Goblin Drill
Fireball Zap Princess Ice Wizard
Fireball Goblin Drill
Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze Princess Ice Wizard
Princess
Fireball Zap Freeze Princess Ice Wizard
Fireball Zap
Minions Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Minions Fireball Freeze Princess
Princess Zap Fireball
Zap Fireball Goblin Drill Princess
Fireball Princess
Fireball Freeze
Minions
Zap Fireball Princess
Zap Fireball Princess
Minions Fireball
Fireball Princess
Zap Fireball Goblin Drill
Zap Freeze Fireball Princess Ice Wizard
Fireball Zap Princess Ice Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Ice Wizard
Zap Minions Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze Princess
Fireball Princess
Zap Minions Fireball Skeleton Army Freeze Princess
Fireball Zap Princess Ice Wizard
Freeze
Fireball
Fireball Princess
Zap Fireball Princess
Zap Fireball
Zap Minions Fireball Freeze Princess
Zap Fireball Princess
Zap Fireball Freeze Princess
Fireball

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