My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Minions Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Barrel Skeleton Army Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions The Log
Minions
Zap P.E.K.K.A
Fireball
Zap The Log
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Minions Wizard Goblin Barrel The Log
The Log
Zap Fireball P.E.K.K.A

Defense Synergies 3 10

Zap
Fireball Minions Skeleton Army P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log
Fireball
Zap The Log
Wizard
Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Zap Wizard The Log
P.E.K.K.A
The Log Zap Minions Wizard
The Log
Fireball P.E.K.K.A Zap Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard The Log
Skeleton Army P.E.K.K.A Zap Minions The Log
Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Minions
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Zap Minions
Minions Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Skeleton Army
Skeleton Army
Minions Skeleton Army Zap Fireball Wizard The Log
Minions Zap Fireball Wizard
Skeleton Army P.E.K.K.A Zap Minions Fireball Wizard The Log
Fireball Wizard Skeleton Army Zap Minions P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A The Log
Wizard Minions Fireball Skeleton Army P.E.K.K.A
Fireball Zap Minions Wizard Skeleton Army The Log
Zap Wizard The Log Minions Fireball
P.E.K.K.A
Wizard Skeleton Army Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Wizard The Log
Skeleton Army P.E.K.K.A Zap Minions The Log
Skeleton Army P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Skeleton Army
Fireball Wizard Zap Minions
Skeleton Army P.E.K.K.A Minions Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Minions Fireball Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Zap Fireball The Log
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Zap Minions Fireball P.E.K.K.A The Log
Minions Zap Fireball Wizard P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Minions
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Minions Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Minions Fireball Skeleton Army
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log
P.E.K.K.A
Fireball Wizard

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