My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Ram Rider
Giant Snowball
Minions Princess Ram Rider
Zap
Minions Princess Bandit Ram Rider
Barbarian Barrel
Wizard Princess Bandit Electro Wizard
The Log
Princess Bandit Ram Rider
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Wizard Princess Bandit Electro Wizard Ram Rider
Fireball
Minions Wizard Princess Bandit Electro Wizard Ram Rider
Poison
Minions Wizard Princess Electro Wizard
Lightning
Wizard Bandit Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Bandit Fireball Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Princess Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Ram Rider Minions Princess Bandit
Minions
Zap Bandit Ram Rider
Fireball
Zap Princess Electro Wizard Ram Rider
Wizard
Bandit Ram Rider
Princess
Zap Fireball
Bandit
Zap Minions Wizard Electro Wizard Ram Rider
Electro Wizard
Zap Fireball Bandit Ram Rider
Ram Rider
Zap Minions Fireball Wizard Bandit Electro Wizard

Defense Synergies 2 17

Zap
Fireball Electro Wizard Minions Princess Bandit Ram Rider
Minions
Zap Bandit Electro Wizard Ram Rider
Fireball
Zap Princess Bandit Electro Wizard Ram Rider
Wizard
Bandit Electro Wizard
Princess
Zap Fireball Bandit
Bandit
Zap Minions Fireball Wizard Princess Electro Wizard Ram Rider
Electro Wizard
Zap Minions Fireball Wizard Bandit Ram Rider
Ram Rider
Zap Minions Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard Ram Rider
Zap Minions Bandit Electro Wizard Ram Rider
Ram Rider Minions Bandit Electro Wizard
Minions Bandit Electro Wizard Ram Rider
Fireball Princess
Fireball Zap Minions Bandit Electro Wizard
Minions Electro Wizard Ram Rider Zap Fireball Wizard Princess
Zap Fireball Bandit Electro Wizard Ram Rider
Minions Princess
Bandit Electro Wizard
Minions Electro Wizard Zap Fireball Wizard Princess Bandit Ram Rider
Minions Zap Fireball Wizard Princess Electro Wizard Ram Rider
Zap Minions Fireball Wizard Bandit Electro Wizard Ram Rider
Fireball Wizard Zap Minions Princess Electro Wizard
Bandit Electro Wizard Ram Rider
Zap Fireball Bandit Electro Wizard Ram Rider
Wizard Minions Fireball Electro Wizard
Fireball Zap Minions Wizard Bandit Electro Wizard Ram Rider
Zap Wizard Minions Fireball Princess Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Wizard Minions Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Wizard
Bandit Zap Minions Electro Wizard Ram Rider
Zap Fireball Bandit Electro Wizard Ram Rider
Bandit Ram Rider
Fireball Wizard Zap Minions Princess Electro Wizard Ram Rider
Minions Fireball Bandit Electro Wizard Ram Rider
Zap Electro Wizard Minions Fireball Bandit
Minions
Zap Fireball Electro Wizard
Fireball Wizard Bandit Ram Rider
Wizard Fireball Princess
Electro Wizard Zap Minions Fireball
Minions Zap Fireball Wizard Princess Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Zap Princess Bandit Electro Wizard Ram Rider
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Princess Ram Rider
Wizard Princess
Fireball Zap Wizard Princess Ram Rider
Fireball Zap Wizard Bandit Ram Rider
Minions Fireball Electro Wizard
Zap Fireball Wizard Princess Bandit Electro Wizard Ram Rider
Fireball Zap Wizard Princess
Fireball Princess Bandit
Minions Fireball Princess Bandit
Princess Zap Fireball
Zap Fireball Wizard Princess Bandit
Fireball Wizard Princess Bandit
Fireball
Minions
Zap Fireball Wizard Princess Bandit Electro Wizard
Zap Fireball Wizard Princess
Minions Fireball
Fireball Wizard Princess
Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess Bandit Electro Wizard Ram Rider
Fireball Zap Wizard Princess Bandit Ram Rider
Fireball Zap Bandit
Zap Fireball Wizard Princess Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Princess Electro Wizard
Fireball Wizard Princess
Zap Electro Wizard Minions Fireball Princess Bandit
Fireball Zap Wizard Princess Electro Wizard Ram Rider
Fireball
Fireball Wizard Princess Electro Wizard
Zap Fireball Wizard Princess
Zap Fireball
Zap Minions Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Bandit Electro Wizard
Fireball Wizard

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