My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Dart Goblin Guards
Zap
Minions Firecracker Dart Goblin Guards Goblin Giant
Barbarian Barrel
Firecracker Dart Goblin Guards Royal Ghost
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Dart Goblin Guards
Royal Delivery
Minions Firecracker Dart Goblin Guards Bowler Royal Ghost
Fireball
Minions Firecracker Dart Goblin Bowler
Poison
Minions Firecracker Dart Goblin Guards
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Dart Goblin Guards Royal Ghost Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant Minions Dart Goblin Guards Bowler Royal Ghost
Minions
Zap Firecracker Bowler Goblin Giant
Firecracker
Zap Minions Dart Goblin Bowler Goblin Giant
Dart Goblin
Zap Firecracker Bowler Goblin Giant
Guards
Zap
Bowler
Zap Minions Firecracker Dart Goblin
Goblin Giant
Zap Minions Firecracker Dart Goblin
Royal Ghost
Zap

Defense Synergies 1 15

Zap
Goblin Giant Minions Firecracker Dart Goblin Guards Bowler Royal Ghost
Minions
Zap Firecracker Dart Goblin Bowler Goblin Giant
Firecracker
Zap Minions Dart Goblin Guards
Dart Goblin
Zap Minions Firecracker Guards Bowler Goblin Giant
Guards
Zap Firecracker Dart Goblin
Bowler
Zap Minions Dart Goblin
Goblin Giant
Zap Minions Dart Goblin
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Firecracker Dart Goblin Goblin Giant
Zap Minions Firecracker Dart Goblin
Bowler Minions Dart Goblin
Minions Firecracker Dart Goblin Guards Bowler
Firecracker Bowler
Bowler Zap Minions Firecracker Dart Goblin Guards Royal Ghost
Minions Dart Goblin Zap Firecracker
Bowler Zap Dart Goblin Goblin Giant
Minions
Guards Firecracker Dart Goblin Bowler Royal Ghost
Minions Dart Goblin Guards Zap Firecracker Bowler Goblin Giant Royal Ghost
Minions Zap Firecracker Dart Goblin
Bowler Zap Minions Guards
Bowler Zap Minions Firecracker Dart Goblin Guards Royal Ghost
Zap Bowler
Minions Firecracker Bowler
Zap Minions Firecracker Dart Goblin Guards Bowler Royal Ghost
Zap Minions Firecracker Dart Goblin Guards Bowler Royal Ghost
Dart Goblin
Bowler Royal Ghost Minions Firecracker Dart Goblin Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler Royal Ghost
Zap Firecracker Bowler Royal Ghost
Guards Zap Minions Bowler Goblin Giant
Guards Bowler Zap Goblin Giant
Guards Bowler Goblin Giant
Firecracker Zap Minions Dart Goblin Goblin Giant
Guards Minions Dart Goblin Bowler Goblin Giant
Goblin Giant
Zap Minions Firecracker
Dart Goblin Guards Goblin Giant
Minions Dart Goblin Guards Bowler
Zap Guards Bowler Goblin Giant
Bowler Guards Goblin Giant
Firecracker Dart Goblin Bowler
Guards Zap Minions Firecracker Dart Goblin Bowler Goblin Giant
Minions Bowler Zap Firecracker Dart Goblin Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards Royal Ghost
Firecracker Zap Dart Goblin Bowler Royal Ghost
Dart Goblin Goblin Giant
Firecracker Dart Goblin Guards
Zap Firecracker Bowler
Firecracker Zap Minions Dart Goblin Goblin Giant
Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin
Minions Guards Bowler
Firecracker Zap Dart Goblin Bowler
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Bowler
Minions Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Bowler
Minions
Zap Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Minions Bowler
Bowler
Zap
Zap Firecracker Bowler
Firecracker Zap Dart Goblin Bowler Royal Ghost
Zap Bowler
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Minions Firecracker Dart Goblin Guards
Bowler
Zap Dart Goblin
Zap Firecracker
Firecracker Bowler
Zap Minions Dart Goblin Guards
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Zap
Firecracker Dart Goblin
Zap Minions Firecracker Dart Goblin Guards Bowler
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Bowler Goblin Giant Royal Ghost
Firecracker Dart Goblin Bowler

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