My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Bandit
Barbarian Barrel
Firecracker Elixir Golem Hunter Bandit
The Log
Firecracker Elixir Golem Hog Rider Hunter Bandit
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elixir Golem Hog Rider Hunter Bandit
Fireball
Minions Firecracker Elixir Golem Hog Rider Hunter Bandit
Poison
Minions Firecracker Elixir Golem Hunter
Lightning
Hunter Bandit
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Elixir Golem Bandit Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Elixir Golem

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Minions Elixir Golem Hunter Bandit Mega Knight
Minions
Hog Rider Mega Knight Zap Firecracker Elixir Golem Bandit
Firecracker
Zap Elixir Golem Hog Rider Minions Bandit Mega Knight
Elixir Golem
Firecracker Zap Minions Hog Rider Hunter Bandit
Hog Rider
Zap Minions Firecracker Elixir Golem Hunter Bandit Mega Knight
Hunter
Zap Elixir Golem Hog Rider Bandit Mega Knight
Bandit
Zap Minions Firecracker Elixir Golem Hog Rider Hunter Mega Knight
Mega Knight
Minions Zap Firecracker Hog Rider Hunter Bandit

Defense Synergies 1 14

Zap
Mega Knight Minions Firecracker Hunter Bandit
Minions
Zap Firecracker Hunter Bandit Mega Knight
Firecracker
Zap Minions Hunter Bandit Mega Knight
Elixir Golem
Hog Rider
Hunter
Zap Minions Firecracker Bandit Mega Knight
Bandit
Zap Minions Firecracker Hunter Mega Knight
Mega Knight
Zap Minions Firecracker Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Hunter Zap Minions Firecracker Bandit Mega Knight
Hunter Mega Knight Minions Bandit
Hunter Minions Firecracker Bandit Mega Knight
Firecracker Mega Knight
Zap Minions Firecracker Hunter Bandit Mega Knight
Minions Hunter Zap Firecracker
Zap Bandit Mega Knight
Hunter Minions
Firecracker Hunter Bandit Mega Knight
Minions Zap Firecracker Hunter Bandit Mega Knight
Minions Hunter Zap Firecracker
Hunter Mega Knight Zap Minions Bandit
Mega Knight Zap Minions Firecracker Hunter
Hunter Bandit Mega Knight
Zap Hunter Bandit Mega Knight
Mega Knight Minions Firecracker Hunter
Mega Knight Zap Minions Firecracker Hunter Bandit
Zap Hunter Minions Firecracker Bandit Mega Knight
Hunter
Mega Knight Minions Firecracker Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Firecracker Hunter Mega Knight
Bandit Mega Knight Zap Minions Hunter
Hunter Mega Knight Zap Bandit
Hunter Bandit Mega Knight
Firecracker Zap Minions Hunter
Minions Hunter Bandit
Mega Knight Hunter
Zap Mega Knight Minions Firecracker Bandit
Mega Knight Minions Hunter
Mega Knight Zap
Mega Knight Hunter Bandit
Firecracker Mega Knight
Zap Minions Firecracker Hunter
Minions Mega Knight Zap Firecracker Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Minions Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker Bandit
Minions
Firecracker Zap Bandit
Zap Firecracker
Firecracker Hunter Bandit
Minions Firecracker Bandit
Zap Firecracker
Zap Firecracker Hunter Bandit
Firecracker Bandit Mega Knight
Minions
Zap Firecracker Hunter Bandit Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Hunter Mega Knight
Firecracker Zap Hunter Bandit
Zap Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Hunter
Zap Minions Firecracker
Zap Hunter Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions Bandit
Zap Firecracker Hunter
Firecracker Hunter Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: