My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Ram Rider Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Ram Rider Sparky
Giant Snowball
Minions Ram Rider
Zap
Minions Firecracker Bandit Ram Rider Sparky
Barbarian Barrel
Firecracker Bandit Sparky
The Log
Firecracker Bandit Ram Rider Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Bandit Ram Rider Sparky
Fireball
Minions Firecracker Bandit Ram Rider Sparky
Poison
Minions Firecracker Sparky
Lightning
Bandit Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Bandit Freeze Golden Knight Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Sparky Minions Freeze Bandit
Minions
Zap Firecracker Bandit Ram Rider Sparky
Firecracker
Zap Minions Bandit Ram Rider Sparky
Freeze
Zap
Bandit
Zap Minions Firecracker Ram Rider Golden Knight
Ram Rider
Zap Minions Firecracker Bandit Golden Knight
Sparky
Zap Minions Firecracker Golden Knight
Golden Knight
Bandit Ram Rider Sparky

Defense Synergies 0 16

Zap
Minions Firecracker Bandit Ram Rider Sparky Golden Knight
Minions
Zap Firecracker Freeze Bandit Ram Rider Golden Knight
Firecracker
Zap Minions Bandit Golden Knight
Freeze
Minions Sparky
Bandit
Zap Minions Firecracker Ram Rider
Ram Rider
Zap Minions Bandit
Sparky
Zap Freeze Golden Knight
Golden Knight
Zap Minions Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Ram Rider Sparky Golden Knight
Sparky Zap Minions Firecracker Bandit Ram Rider
Ram Rider Sparky Minions Freeze Bandit
Sparky Minions Firecracker Bandit Ram Rider
Firecracker Sparky
Freeze Zap Minions Firecracker Bandit
Minions Ram Rider Zap Firecracker Freeze
Zap Bandit Ram Rider Sparky Golden Knight
Sparky Minions
Firecracker Bandit Sparky
Minions Zap Firecracker Freeze Bandit Ram Rider
Minions Zap Firecracker Ram Rider
Sparky Zap Minions Freeze Bandit Ram Rider
Sparky Zap Minions Firecracker Freeze Golden Knight
Sparky Bandit Ram Rider
Zap Freeze Bandit Ram Rider Sparky
Sparky Minions Firecracker
Zap Minions Firecracker Bandit Ram Rider Golden Knight
Zap Freeze Minions Firecracker Bandit Ram Rider
Sparky Ram Rider
Minions Firecracker Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bandit Sparky
Bandit Zap Firecracker
Bandit Zap Minions Ram Rider Sparky Golden Knight
Zap Bandit Ram Rider Sparky
Bandit Ram Rider Sparky
Firecracker Zap Minions Freeze Ram Rider
Sparky Minions Bandit Ram Rider
Sparky
Zap Freeze Minions Firecracker Bandit Sparky
Sparky
Minions Sparky Golden Knight
Zap
Bandit Ram Rider Sparky Golden Knight
Firecracker Sparky
Sparky Zap Minions Firecracker Freeze Golden Knight
Minions Zap Firecracker Freeze Sparky Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Bandit Sparky Golden Knight
Firecracker Zap Bandit Ram Rider Golden Knight
Bandit Sparky
Firecracker Freeze Sparky
Zap Firecracker Sparky
Firecracker Zap Minions Freeze Ram Rider
Firecracker Sparky
Zap Firecracker Freeze Ram Rider
Zap Firecracker Bandit Ram Rider Golden Knight
Minions Sparky
Firecracker Zap Bandit Ram Rider Sparky Golden Knight
Zap Firecracker
Firecracker Bandit Sparky Golden Knight
Minions Firecracker Freeze Bandit
Zap Firecracker Sparky
Zap Firecracker Bandit Sparky Golden Knight
Firecracker Bandit Sparky
Freeze Sparky
Minions Sparky
Zap Firecracker Bandit Sparky
Zap Firecracker Golden Knight
Minions Sparky
Sparky
Zap
Zap Firecracker Freeze Sparky
Firecracker Zap Bandit Ram Rider Sparky Golden Knight
Zap Bandit Ram Rider Sparky Golden Knight
Zap Firecracker Bandit Sparky Golden Knight
Zap Firecracker Sparky
Zap Minions Firecracker Freeze
Sparky
Zap Bandit Sparky
Zap Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Zap Minions Freeze Bandit
Zap Firecracker Ram Rider
Freeze
Firecracker Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Minions Firecracker Freeze Sparky Golden Knight
Firecracker Zap
Zap Firecracker Freeze Bandit Sparky Golden Knight
Sparky
Firecracker Sparky

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