My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers Guards Ram Rider
Giant Snowball
Minions Hog Rider Wall Breakers Guards Ram Rider
Zap
Minions Firecracker Wall Breakers Guards Ram Rider
Barbarian Barrel
Firecracker Wizard Wall Breakers Guards
The Log
Firecracker Hog Rider Wall Breakers Guards Ram Rider
Earthquake
Firecracker Hog Rider Guards
Arrows
Minions Firecracker Wall Breakers Guards
Royal Delivery
Minions Firecracker Hog Rider Wizard Wall Breakers Guards Ram Rider
Fireball
Minions Firecracker Hog Rider Wizard Wall Breakers Ram Rider
Poison
Minions Firecracker Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Firecracker Guards Hog Rider Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Ram Rider Minions Wall Breakers Guards
Minions
Hog Rider Zap Firecracker Wall Breakers Ram Rider
Firecracker
Zap Hog Rider Minions Wall Breakers Ram Rider
Hog Rider
Zap Minions Firecracker Wizard Guards
Wizard
Hog Rider Ram Rider
Wall Breakers
Zap Minions Firecracker
Guards
Zap Hog Rider Ram Rider
Ram Rider
Zap Minions Firecracker Wizard Guards

Defense Synergies 0 8

Zap
Minions Firecracker Guards Ram Rider
Minions
Zap Firecracker Ram Rider
Firecracker
Zap Minions Guards
Hog Rider
Wizard
Guards
Wall Breakers
Guards
Zap Firecracker Wizard
Ram Rider
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Wizard Ram Rider
Zap Minions Firecracker Ram Rider
Ram Rider Minions
Minions Firecracker Guards Ram Rider
Firecracker
Zap Minions Firecracker Guards
Minions Ram Rider Zap Firecracker Wizard
Zap Ram Rider
Minions
Guards Firecracker
Minions Guards Zap Firecracker Wizard Ram Rider
Minions Zap Firecracker Wizard Ram Rider
Zap Minions Wizard Guards Ram Rider
Wizard Zap Minions Firecracker Guards
Ram Rider
Zap Ram Rider
Wizard Minions Firecracker
Zap Minions Firecracker Wizard Guards Ram Rider
Zap Wizard Minions Firecracker Guards Ram Rider
Ram Rider
Wizard Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Firecracker Wizard
Guards Zap Minions Ram Rider
Guards Zap Ram Rider
Guards Ram Rider
Firecracker Wizard Zap Minions Ram Rider
Guards Minions Ram Rider
Zap Minions Firecracker
Guards
Minions Guards
Zap Guards
Wizard Guards Ram Rider
Wizard Firecracker
Guards Zap Minions Firecracker
Minions Zap Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Ram Rider
Firecracker Guards
Wizard Zap Firecracker
Firecracker Wizard Zap Minions Ram Rider
Firecracker Wizard
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Minions Guards
Firecracker Zap Wizard Ram Rider
Zap Firecracker Wizard
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Minions
Zap Firecracker Wizard
Zap Firecracker Wizard
Minions
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Firecracker
Zap Firecracker Wizard
Zap Minions Firecracker Wizard Guards
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Minions Guards
Zap Firecracker Wizard Ram Rider
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker
Zap Minions Firecracker Guards
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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