My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Battle Ram Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Battle Ram Bandit
Fireball
Minions Firecracker Battle Ram Bandit
Poison
Minions Firecracker
Lightning
Ice Golem Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Minions Firecracker Bandit Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Minions

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Minions Ice Golem The Log Bandit Mega Knight
Minions
Mega Knight Zap Firecracker Ice Golem Battle Ram Bandit
Firecracker
Zap Minions Ice Golem Battle Ram Bandit Mega Knight
Ice Golem
Battle Ram Zap Minions Firecracker
Battle Ram
Zap Ice Golem The Log Bandit Minions Firecracker
The Log
Battle Ram Zap Bandit Mega Knight
Bandit
Battle Ram Zap Minions Firecracker The Log Mega Knight
Mega Knight
Minions Zap Firecracker The Log Bandit

Defense Synergies 4 17

Zap
Mega Knight Minions Firecracker Ice Golem The Log Bandit
Minions
Ice Golem Zap Firecracker The Log Bandit Mega Knight
Firecracker
Ice Golem The Log Zap Minions Bandit Mega Knight
Ice Golem
Minions Firecracker Zap The Log Bandit Mega Knight
Battle Ram
The Log
Firecracker Zap Minions Ice Golem Bandit Mega Knight
Bandit
Zap Minions Firecracker Ice Golem The Log Mega Knight
Mega Knight
Zap Minions Firecracker Ice Golem The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Ice Golem The Log
Zap Minions Firecracker The Log Bandit Mega Knight
Mega Knight Minions Bandit
Minions Firecracker Bandit Mega Knight
Firecracker The Log Mega Knight
The Log Zap Minions Firecracker Bandit Mega Knight
Minions Zap Firecracker
Zap Ice Golem The Log Bandit Mega Knight
Minions
Firecracker Ice Golem Bandit Mega Knight
Minions Zap Firecracker Ice Golem The Log Bandit Mega Knight
Minions Zap Firecracker
Mega Knight Zap Minions The Log Bandit
Mega Knight Zap Minions Firecracker The Log
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight Minions Firecracker
Mega Knight Zap Minions Firecracker The Log Bandit
Zap The Log Minions Firecracker Ice Golem Bandit Mega Knight
Mega Knight Minions Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Bandit
Bandit Zap Firecracker Ice Golem The Log Mega Knight
Bandit Mega Knight Zap Minions Ice Golem The Log
Mega Knight Zap Ice Golem The Log Bandit
Bandit Mega Knight
Firecracker Zap Minions Ice Golem
Minions Ice Golem Bandit
Mega Knight
Zap Mega Knight Minions Firecracker Ice Golem The Log Bandit
Mega Knight Minions
Mega Knight Zap The Log
Mega Knight Ice Golem Bandit
Firecracker Mega Knight
Zap Minions Firecracker Ice Golem The Log
Minions Mega Knight Zap Firecracker Ice Golem The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log Bandit
Firecracker Zap The Log Bandit
The Log Bandit
Firecracker Ice Golem The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Minions Ice Golem
Firecracker The Log
The Log Zap Firecracker Ice Golem
The Log Zap Firecracker Bandit
Minions
Firecracker Zap The Log Bandit
Zap Firecracker
Firecracker Ice Golem The Log Bandit
Minions Firecracker Bandit
Zap Firecracker Ice Golem The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Minions
Zap Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap Firecracker Ice Golem The Log Mega Knight
Firecracker The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap Firecracker The Log Bandit
Zap Firecracker Ice Golem
Zap Minions Firecracker
Zap The Log Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Minions Bandit
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker Ice Golem
Zap
Firecracker Mega Knight
Zap Minions Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Bandit Mega Knight
Firecracker Mega Knight

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