My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Firecracker Balloon
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Balloon P.E.K.K.A
Fireball
Minions Firecracker Balloon
Poison
Minions Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Mini P.E.K.K.A Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon P.E.K.K.A Minions Mini P.E.K.K.A Freeze The Log
Minions
Zap Firecracker Mini P.E.K.K.A Balloon P.E.K.K.A
Firecracker
Zap Minions Mini P.E.K.K.A Balloon P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Firecracker The Log
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Firecracker The Log
P.E.K.K.A
Zap Minions Firecracker The Log
The Log
Zap Mini P.E.K.K.A Balloon P.E.K.K.A

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Minions Firecracker P.E.K.K.A The Log
Minions
Zap Firecracker Freeze P.E.K.K.A The Log
Firecracker
The Log Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Freeze
Freeze
Minions Mini P.E.K.K.A
Balloon
P.E.K.K.A
The Log Zap Minions Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Minions Freeze
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Freeze The Log Zap Minions Firecracker
Minions Zap Firecracker Freeze
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A
Minions Zap Firecracker Freeze The Log
Minions Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Zap Minions Freeze The Log
Zap Minions Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Minions Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Minions Firecracker The Log
Zap Freeze The Log Minions Firecracker
Mini P.E.K.K.A P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A
Firecracker Zap Minions Freeze
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Minions Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Minions Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Minions Zap Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Zap The Log
The Log
Firecracker Freeze The Log
Zap Firecracker The Log
Firecracker Zap Minions Freeze
Firecracker The Log
The Log Zap Firecracker Freeze
The Log Zap Firecracker
Minions Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Minions Firecracker Freeze
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Freeze
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker Freeze The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Minions Firecracker Freeze
Mini P.E.K.K.A
Zap The Log
Zap Firecracker Freeze
P.E.K.K.A
Firecracker The Log
Zap Minions Freeze
Zap Firecracker
Freeze
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Minions Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Freeze The Log
P.E.K.K.A
Firecracker

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