My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Giant Skeleton Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Giant Skeleton Bandit Ram Rider
Giant Snowball
Minions Balloon Ram Rider
Zap
Minions Firecracker Balloon Bandit Ram Rider
Barbarian Barrel
Firecracker Giant Skeleton Bandit
The Log
Firecracker Giant Skeleton Bandit Ram Rider
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Balloon Giant Skeleton Bandit Ram Rider
Fireball
Minions Firecracker Balloon Bandit Ram Rider
Poison
Minions Firecracker Balloon
Lightning
Balloon Bandit Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Firecracker Bandit Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Firecracker

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Ram Rider Minions Giant Skeleton Bandit
Minions
Rage Zap Firecracker Balloon Giant Skeleton Bandit Ram Rider
Firecracker
Zap Minions Balloon Giant Skeleton Bandit Ram Rider
Rage
Minions Balloon Giant Skeleton
Balloon
Zap Rage Minions Firecracker Giant Skeleton Bandit
Giant Skeleton
Zap Minions Firecracker Rage Balloon Bandit
Bandit
Zap Minions Firecracker Balloon Giant Skeleton Ram Rider
Ram Rider
Zap Minions Firecracker Bandit

Defense Synergies 0 12

Zap
Minions Firecracker Giant Skeleton Bandit Ram Rider
Minions
Zap Firecracker Giant Skeleton Bandit Ram Rider
Firecracker
Zap Minions Giant Skeleton Bandit
Rage
Balloon
Giant Skeleton
Zap Minions Firecracker
Bandit
Zap Minions Firecracker Ram Rider
Ram Rider
Zap Minions Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Ram Rider
Zap Minions Firecracker Bandit Ram Rider
Ram Rider Minions Giant Skeleton Bandit
Minions Firecracker Bandit Ram Rider
Firecracker Giant Skeleton
Zap Minions Firecracker Bandit
Minions Ram Rider Zap Firecracker
Zap Giant Skeleton Bandit Ram Rider
Minions
Firecracker Giant Skeleton Bandit
Minions Zap Firecracker Giant Skeleton Bandit Ram Rider
Minions Zap Firecracker Ram Rider
Zap Minions Giant Skeleton Bandit Ram Rider
Zap Minions Firecracker
Bandit Ram Rider
Zap Bandit Ram Rider
Minions Firecracker
Zap Minions Firecracker Bandit Ram Rider
Zap Minions Firecracker Giant Skeleton Bandit Ram Rider
Ram Rider
Minions Firecracker Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit
Bandit Zap Firecracker
Giant Skeleton Bandit Zap Minions Ram Rider
Giant Skeleton Zap Bandit Ram Rider
Giant Skeleton Bandit Ram Rider
Firecracker Zap Minions Ram Rider
Minions Giant Skeleton Bandit Ram Rider
Giant Skeleton
Zap Giant Skeleton Minions Firecracker Bandit
Minions Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Bandit Ram Rider
Firecracker
Zap Minions Firecracker Giant Skeleton
Minions Zap Firecracker Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Bandit
Firecracker Zap Bandit Ram Rider
Giant Skeleton Bandit
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap Minions Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Bandit Ram Rider
Minions
Firecracker Zap Bandit Ram Rider
Zap Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Minions
Zap Firecracker Bandit
Zap Firecracker
Minions Giant Skeleton
Zap
Zap Firecracker
Firecracker Zap Bandit Ram Rider
Zap Bandit Ram Rider
Zap Firecracker Bandit
Zap Firecracker
Zap Minions Firecracker
Zap Bandit
Zap Firecracker
Giant Skeleton
Firecracker
Zap Minions Bandit
Zap Firecracker Ram Rider
Firecracker
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Minions Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton Bandit
Firecracker

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