My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem
The Log
Firecracker Elite Barbarians Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Elixir Golem Mini P.E.K.K.A
Fireball
Minions Firecracker Elite Barbarians Elixir Golem
Poison
Minions Firecracker Elixir Golem
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Firecracker Elixir Golem Mini P.E.K.K.A Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror Minions Elixir Golem Mini P.E.K.K.A
Minions
Zap Firecracker Elite Barbarians Elixir Golem Mini P.E.K.K.A
Firecracker
Zap Elixir Golem Minions Elite Barbarians Mini P.E.K.K.A Mirror
Elite Barbarians
Zap Minions Firecracker
Elixir Golem
Firecracker Zap Minions Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap Minions Firecracker Elixir Golem Mirror Electro Giant
Mirror
Zap Electro Giant Firecracker Elixir Golem Mini P.E.K.K.A
Electro Giant
Mirror Mini P.E.K.K.A

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Mirror Minions Firecracker Elite Barbarians
Minions
Zap Firecracker
Firecracker
Zap Minions Mini P.E.K.K.A Mirror
Elite Barbarians
Zap Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Zap Firecracker Elite Barbarians Mirror Electro Giant
Mirror
Zap Firecracker Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Elite Barbarians Mini P.E.K.K.A Zap Minions Firecracker
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minions Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A
Zap Minions Firecracker
Minions Zap Firecracker
Zap Electro Giant
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A
Minions Zap Firecracker Electro Giant
Minions Zap Firecracker
Mini P.E.K.K.A Zap Minions Elite Barbarians
Zap Minions Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Electro Giant
Minions Firecracker Elite Barbarians Mini P.E.K.K.A
Zap Minions Firecracker Elite Barbarians
Zap Minions Firecracker
Mini P.E.K.K.A Elite Barbarians
Minions Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Electro Giant
Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Firecracker Electro Giant Zap Minions
Mini P.E.K.K.A Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Minions Firecracker Elite Barbarians Mini P.E.K.K.A
Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Electro Giant
Elite Barbarians Mini P.E.K.K.A
Firecracker Electro Giant
Elite Barbarians Electro Giant Zap Minions Firecracker Mini P.E.K.K.A
Minions Zap Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Electro Giant Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Elite Barbarians Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Electro Giant
Minions
Zap
Zap Firecracker Electro Giant
Firecracker Zap
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker Electro Giant
Zap Minions Firecracker Electro Giant
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Minions
Zap Firecracker
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap Electro Giant
Firecracker Elite Barbarians
Zap Electro Giant Minions Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Electro Giant
Firecracker

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