My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Sparky
The Log
Firecracker Elite Barbarians Heal Spirit Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker Heal Spirit
Royal Delivery
Minions Firecracker Elite Barbarians Heal Spirit Sparky
Fireball
Minions Firecracker Elite Barbarians Sparky
Poison
Minions Firecracker Sparky
Lightning
Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Minions Firecracker Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Minions

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Goblin Giant Sparky Minions Heal Spirit
Minions
Rage Zap Firecracker Elite Barbarians Heal Spirit Goblin Giant Sparky
Firecracker
Zap Minions Elite Barbarians Goblin Giant Sparky
Elite Barbarians
Zap Heal Spirit Rage Minions Firecracker Goblin Giant Sparky
Heal Spirit
Elite Barbarians Zap Minions Goblin Giant Sparky
Rage
Minions Elite Barbarians Sparky Goblin Giant
Goblin Giant
Zap Sparky Minions Firecracker Elite Barbarians Heal Spirit Rage
Sparky
Zap Rage Goblin Giant Minions Firecracker Elite Barbarians Heal Spirit

Defense Synergies 1 7

Zap
Goblin Giant Minions Firecracker Elite Barbarians Sparky
Minions
Zap Firecracker Goblin Giant
Firecracker
Zap Minions
Elite Barbarians
Zap
Heal Spirit
Rage
Goblin Giant
Zap Minions Sparky
Sparky
Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Goblin Giant Sparky
Elite Barbarians Sparky Zap Minions Firecracker
Sparky Minions Elite Barbarians
Elite Barbarians Sparky Minions Firecracker
Firecracker Elite Barbarians Sparky
Zap Minions Firecracker
Minions Zap Firecracker
Zap Goblin Giant Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Firecracker Sparky
Minions Zap Firecracker Goblin Giant
Minions Zap Firecracker
Sparky Zap Minions Elite Barbarians
Sparky Zap Minions Firecracker
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Sparky Minions Firecracker Elite Barbarians
Zap Minions Firecracker Elite Barbarians
Zap Minions Firecracker
Sparky Elite Barbarians
Minions Firecracker Elite Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Firecracker Elite Barbarians
Zap Minions Elite Barbarians Goblin Giant Sparky
Zap Elite Barbarians Goblin Giant Sparky
Elite Barbarians Goblin Giant Sparky
Firecracker Zap Minions Goblin Giant
Sparky Minions Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Sparky
Zap Minions Firecracker Elite Barbarians Sparky
Goblin Giant Sparky
Minions Elite Barbarians Sparky
Zap Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Sparky
Firecracker Sparky
Elite Barbarians Sparky Zap Minions Firecracker Goblin Giant
Minions Zap Firecracker Elite Barbarians Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Goblin Giant Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap Minions Goblin Giant
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Minions Elite Barbarians Sparky
Firecracker Zap Sparky
Zap Firecracker
Firecracker Elite Barbarians Sparky
Minions Firecracker
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Minions Sparky
Zap Firecracker Sparky
Zap Firecracker
Minions Sparky
Sparky
Zap
Zap Firecracker Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Sparky
Zap Minions Firecracker
Elite Barbarians Sparky
Zap Sparky
Zap Firecracker Sparky
Sparky
Firecracker Sparky
Zap Minions
Zap Firecracker
Firecracker Sparky
Zap Firecracker
Zap Sparky
Firecracker Elite Barbarians Sparky
Zap Minions Firecracker Elite Barbarians Sparky
Firecracker Zap
Zap Firecracker Goblin Giant Sparky
Sparky
Firecracker Sparky

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