My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Skeleton Army Mother Witch Sparky
Fireball
Minions Goblin Gang Skeleton Army Mother Witch Sparky
Poison
Minions Goblin Gang Skeleton Army Mother Witch Sparky
Lightning
Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Fireball Mother Witch Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Minions Mother Witch
Minions
Giant Zap Sparky
Goblin Gang
Giant Sparky
Fireball
Zap Giant Sparky
Giant
Zap Minions Sparky Goblin Gang Fireball Mother Witch
Skeleton Army
Sparky
Mother Witch
Zap Giant
Sparky
Zap Giant Minions Goblin Gang Fireball Skeleton Army

Defense Synergies 1 8

Zap
Fireball Minions Goblin Gang Skeleton Army Mother Witch Sparky
Minions
Zap
Goblin Gang
Zap Skeleton Army Sparky
Fireball
Zap
Giant
Skeleton Army
Zap Goblin Gang Sparky
Mother Witch
Zap
Sparky
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Sparky
Skeleton Army Sparky Zap Minions Goblin Gang
Goblin Gang Skeleton Army Sparky Minions
Skeleton Army Sparky Minions Goblin Gang
Fireball Skeleton Army Sparky
Goblin Gang Fireball Skeleton Army Zap Minions Mother Witch
Minions Zap Goblin Gang Fireball
Zap Fireball Sparky
Sparky Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Sparky
Minions Goblin Gang Skeleton Army Mother Witch Zap Fireball
Minions Zap Goblin Gang Fireball
Skeleton Army Sparky Zap Minions Goblin Gang Fireball
Fireball Skeleton Army Sparky Zap Minions Goblin Gang
Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Sparky
Sparky Minions Goblin Gang Fireball Skeleton Army
Fireball Zap Minions Goblin Gang Skeleton Army
Zap Minions Fireball Mother Witch
Sparky
Goblin Gang Skeleton Army Minions Fireball Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Sparky
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Zap Minions Sparky
Goblin Gang Skeleton Army Zap Fireball Sparky
Goblin Gang Skeleton Army Sparky
Fireball Mother Witch Zap Minions Goblin Gang
Goblin Gang Skeleton Army Sparky Minions Fireball
Skeleton Army Sparky
Zap Minions Fireball Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Minions Sparky
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Sparky
Fireball Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Zap Minions Fireball
Minions Zap Fireball Mother Witch Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Mother Witch Zap Minions
Sparky
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Sparky
Zap Fireball Sparky
Fireball Zap
Fireball Sparky
Minions Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Sparky
Zap Fireball Sparky
Zap Fireball Mother Witch
Minions Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Mother Witch Fireball Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Fireball Mother Witch Sparky
Zap Minions Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Minions Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Minions Goblin Gang Fireball Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Fireball Sparky

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