My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army Witch
Zap
Minions Goblin Gang Firecracker Skeleton Army Witch
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Witch
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army Witch
Arrows
Minions Goblin Gang Firecracker Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Minions Goblin Gang Firecracker Hog Rider Skeleton Army Witch
Poison
Minions Goblin Gang Firecracker Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Firecracker Skeleton Army Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Minions Witch
Minions
Hog Rider Zap Firecracker P.E.K.K.A
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Zap Hog Rider Minions Goblin Gang P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Firecracker Witch
Skeleton Army
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Firecracker Witch

Defense Synergies 0 13

Zap
Minions Goblin Gang Firecracker Skeleton Army Witch P.E.K.K.A
Minions
Zap Firecracker P.E.K.K.A
Goblin Gang
Zap Firecracker Skeleton Army P.E.K.K.A
Firecracker
Zap Minions Goblin Gang Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Zap Goblin Gang Firecracker
Witch
Zap
P.E.K.K.A
Zap Minions Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Firecracker Witch
Goblin Gang Skeleton Army Witch P.E.K.K.A Minions
Skeleton Army Witch P.E.K.K.A Minions Goblin Gang Firecracker
Firecracker Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Zap Minions Firecracker
Minions Zap Goblin Gang Firecracker Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Minions Goblin Gang Skeleton Army Witch Zap Firecracker
Minions Zap Goblin Gang Firecracker Witch
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Witch
Skeleton Army Zap Minions Goblin Gang Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang Firecracker Skeleton Army Witch P.E.K.K.A
Zap Minions Goblin Gang Firecracker Skeleton Army Witch
Zap Witch Minions Firecracker
P.E.K.K.A
Goblin Gang Skeleton Army Minions Firecracker Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch P.E.K.K.A
Zap Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Zap Minions Witch
Goblin Gang Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Skeleton Army Witch
Firecracker Zap Minions Goblin Gang Witch
Goblin Gang Skeleton Army P.E.K.K.A Minions Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Minions Firecracker Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Minions Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Goblin Gang Witch
Firecracker Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minions Firecracker P.E.K.K.A
Minions Zap Firecracker Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap Minions Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Minions Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Minions
Zap Firecracker
Zap Firecracker Witch
Minions
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Firecracker Witch
Zap Minions Firecracker Witch
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Minions Goblin Gang Skeleton Army Witch
Zap Firecracker Witch
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Minions Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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