My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Flying Machine
Zap
Minions Goblin Gang Flying Machine Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang Flying Machine
Royal Delivery
Minions Goblin Gang Flying Machine P.E.K.K.A
Fireball
Minions Goblin Gang Flying Machine Inferno Tower
Poison
Minions Goblin Gang Flying Machine Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Void Flying Machine Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Minions Flying Machine Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Flying Machine
Zap P.E.K.K.A Mega Knight
Inferno Tower
Void
Zap
P.E.K.K.A
Zap Minions Goblin Gang Flying Machine
Mega Knight
Minions Zap Flying Machine

Defense Synergies 2 16

Zap
Mega Knight Minions Goblin Gang Flying Machine Inferno Tower Void P.E.K.K.A
Minions
Zap Flying Machine Inferno Tower P.E.K.K.A Mega Knight
Goblin Gang
Inferno Tower Zap Flying Machine P.E.K.K.A
Flying Machine
Zap Minions Goblin Gang Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower
Goblin Gang Zap Minions Flying Machine Mega Knight
Void
Zap
P.E.K.K.A
Zap Minions Goblin Gang Flying Machine
Mega Knight
Zap Minions Flying Machine Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Inferno Tower Void
Inferno Tower P.E.K.K.A Zap Minions Goblin Gang Flying Machine Mega Knight
Goblin Gang Inferno Tower P.E.K.K.A Mega Knight Minions Void
Inferno Tower P.E.K.K.A Minions Goblin Gang Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Flying Machine Mega Knight
Minions Inferno Tower Zap Goblin Gang Flying Machine Void
Zap Flying Machine Inferno Tower Void P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Minions Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Minions Goblin Gang Zap Flying Machine Mega Knight
Minions Inferno Tower Zap Goblin Gang Flying Machine
Inferno Tower P.E.K.K.A Mega Knight Zap Minions Goblin Gang Flying Machine
Mega Knight Zap Minions Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Inferno Tower P.E.K.K.A
Mega Knight Zap Minions Goblin Gang Flying Machine
Zap Minions Flying Machine Mega Knight
P.E.K.K.A Inferno Tower
Goblin Gang Mega Knight Minions Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower Void P.E.K.K.A
Void Zap Goblin Gang Flying Machine Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minions Inferno Tower
Goblin Gang P.E.K.K.A Mega Knight Zap Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Mega Knight
Zap Minions Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Minions Flying Machine Inferno Tower Void
Inferno Tower P.E.K.K.A Mega Knight
Zap Void P.E.K.K.A Mega Knight Minions Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Minions Flying Machine Inferno Tower
P.E.K.K.A Mega Knight Zap Void
P.E.K.K.A Mega Knight Goblin Gang Inferno Tower
Flying Machine Mega Knight
Goblin Gang Inferno Tower Zap Minions Flying Machine P.E.K.K.A
Minions Mega Knight Zap Flying Machine Inferno Tower P.E.K.K.A
Zap Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine
Void Zap Flying Machine
Flying Machine Void
Flying Machine Void
Zap Mega Knight
Zap Minions Flying Machine
Flying Machine
Zap Flying Machine
Void Zap Flying Machine
Minions Goblin Gang Void
Void Zap Flying Machine
Void Zap Flying Machine
Flying Machine Void
Minions Flying Machine Void
Zap Flying Machine
Zap Flying Machine
Flying Machine Mega Knight
Minions
Void Zap Flying Machine Mega Knight
Zap Flying Machine Void Mega Knight
Minions Void Mega Knight
Void
Void
Zap Flying Machine Void
Zap Mega Knight
Void Zap Flying Machine
Void Zap Flying Machine Mega Knight
Void Zap
Zap Flying Machine Void
Zap Minions Flying Machine Void
Void
Void Zap Mega Knight
Zap Void
P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Flying Machine Void
Zap Flying Machine
Void Goblin Gang Flying Machine Mega Knight
Zap Flying Machine
Void Zap
Flying Machine P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Flying Machine
Zap Flying Machine Void
Void Zap Flying Machine Mega Knight
P.E.K.K.A
Void Mega Knight
Void

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