My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch Executioner
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Witch Executioner
Fireball
Minions Goblin Gang Wizard Witch Executioner
Poison
Minions Goblin Gang Wizard Witch Executioner
Lightning
Mini P.E.K.K.A Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mini P.E.K.K.A Wizard Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Witch Executioner Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Goblin Gang Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Witch Executioner

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Minions Goblin Gang Witch Executioner
Minions
Zap Mega Knight
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard Witch Executioner
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Zap Mini P.E.K.K.A Mega Knight
Executioner
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
Mini P.E.K.K.A Zap Minions Goblin Gang Witch Executioner Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Minions Executioner
Mini P.E.K.K.A Witch Minions Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Executioner Mega Knight
Minions Zap Goblin Gang Wizard Witch Executioner
Zap Mega Knight
Mini P.E.K.K.A Witch Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Witch Executioner Zap Wizard Mega Knight
Minions Executioner Zap Goblin Gang Wizard Witch
Mini P.E.K.K.A Mega Knight Zap Minions Goblin Gang Wizard Witch
Wizard Executioner Mega Knight Zap Minions Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Goblin Gang Mini P.E.K.K.A Witch Executioner
Mega Knight Zap Minions Goblin Gang Wizard Witch Executioner
Zap Wizard Witch Executioner Minions Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Minions Mini P.E.K.K.A Witch Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Witch
Zap Goblin Gang Mini P.E.K.K.A Wizard Executioner Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Witch Executioner Mega Knight
Wizard Executioner Zap Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Minions Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Minions Mini P.E.K.K.A Witch
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Witch Executioner
Wizard Witch Executioner Mega Knight
Goblin Gang Witch Zap Minions Mini P.E.K.K.A Executioner
Minions Executioner Mega Knight Zap Mini P.E.K.K.A Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap Minions Witch
Wizard Witch Executioner
Zap Wizard Executioner
Zap Wizard
Minions Goblin Gang Mini P.E.K.K.A
Zap Wizard
Zap Wizard Executioner
Executioner
Minions
Zap
Zap Wizard Witch Executioner
Wizard Executioner Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner Mega Knight
Zap Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Witch Executioner Mega Knight
Witch
Zap Wizard Witch Executioner
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch Executioner
Zap Minions Wizard Witch
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Goblin Gang Witch
Zap Wizard Witch Executioner
Goblin Gang Mini P.E.K.K.A Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap
Executioner Mega Knight
Zap Minions Goblin Gang Witch
Zap Witch Executioner
Zap Witch Executioner Mega Knight
Wizard Mega Knight

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