My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians
Fireball
Minions Goblin Gang Elite Barbarians Inferno Tower
Poison
Minions Goblin Gang Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Poison Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Poison The Log
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Minions Poison Zap Goblin Gang Elite Barbarians The Log
Elite Barbarians
Zap Minions Royal Giant The Log
Inferno Tower
Poison
Royal Giant Zap The Log
The Log
Zap Royal Giant Elite Barbarians Poison

Defense Synergies 2 12

Zap
Minions Goblin Gang Elite Barbarians Inferno Tower Poison The Log
Minions
Zap Inferno Tower The Log
Goblin Gang
Inferno Tower Zap The Log
Royal Giant
Elite Barbarians
Zap The Log
Inferno Tower
Goblin Gang The Log Zap Minions Poison
Poison
Zap Inferno Tower The Log
The Log
Inferno Tower Zap Minions Goblin Gang Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log
Elite Barbarians Inferno Tower Zap Minions Goblin Gang The Log
Goblin Gang Inferno Tower Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions Goblin Gang
Elite Barbarians Poison The Log
Goblin Gang The Log Zap Minions
Minions Inferno Tower Zap Goblin Gang Poison
Zap Inferno Tower Poison The Log
Inferno Tower Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Minions Goblin Gang Poison Zap The Log
Minions Inferno Tower Zap Goblin Gang Poison
Inferno Tower Zap Minions Goblin Gang Elite Barbarians The Log
Zap Minions Goblin Gang Poison The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians The Log
Minions Goblin Gang Elite Barbarians Inferno Tower Poison
Zap Minions Goblin Gang Elite Barbarians The Log
Zap Poison The Log Minions
Elite Barbarians Inferno Tower
Goblin Gang Minions Elite Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Inferno Tower
Poison Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Zap Minions Elite Barbarians Inferno Tower The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Poison Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Minions Elite Barbarians Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Poison The Log
Elite Barbarians Goblin Gang Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower Zap Minions Poison The Log
Minions Poison Zap Elite Barbarians Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Poison Zap The Log
Poison Zap Minions
Poison The Log
Poison The Log Zap
Poison The Log Zap
Minions Goblin Gang Elite Barbarians Poison
Poison Zap The Log
Poison Zap
Poison Elite Barbarians The Log
Minions Poison
Zap Elite Barbarians Poison The Log
Zap Poison The Log
Poison The Log
Poison
Minions
Zap Poison The Log
Zap Poison The Log
Minions Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log
Poison The Log Zap
Zap Poison The Log
Poison Zap The Log
Elite Barbarians Poison Zap
Zap Minions Poison
Elite Barbarians
Poison Zap The Log
Zap Poison
Poison The Log
Zap Minions Goblin Gang
Poison Zap
The Log
Poison Goblin Gang
The Log Zap Poison
Zap Poison
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Poison The Log
Zap Poison
Poison Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: