My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Valkyrie Witch P.E.K.K.A
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Valkyrie Golden Knight Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Valkyrie Witch Mega Knight
Minions
Mega Knight Zap Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Zap Minions Goblin Gang Witch P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Witch
Mega Knight
Minions Zap Witch
Golden Knight

Defense Synergies 2 14

Zap
Mega Knight Minions Goblin Gang Valkyrie Witch P.E.K.K.A Golden Knight
Minions
Valkyrie Zap P.E.K.K.A Mega Knight Golden Knight
Goblin Gang
Zap Valkyrie P.E.K.K.A
Valkyrie
Minions Zap Goblin Gang Witch P.E.K.K.A
Witch
Zap Valkyrie Mega Knight
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie
Mega Knight
Zap Minions Witch
Golden Knight
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Golden Knight
P.E.K.K.A Zap Minions Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Minions Valkyrie
Witch P.E.K.K.A Minions Goblin Gang Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Valkyrie Mega Knight
Minions Zap Goblin Gang Witch
Zap Valkyrie P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A Minions Goblin Gang
Goblin Gang Valkyrie Mega Knight
Minions Goblin Gang Valkyrie Witch Zap Mega Knight
Minions Zap Goblin Gang Witch
P.E.K.K.A Mega Knight Zap Minions Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Zap Minions Goblin Gang Witch P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Valkyrie Witch P.E.K.K.A
Valkyrie Mega Knight Zap Minions Goblin Gang Witch Golden Knight
Zap Valkyrie Witch Minions Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Minions Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Witch P.E.K.K.A
Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minions Valkyrie Witch Golden Knight
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Valkyrie Witch Mega Knight
Zap Minions Goblin Gang Witch
Goblin Gang P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Minions Valkyrie Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Minions Valkyrie Witch Golden Knight
P.E.K.K.A Mega Knight Zap Valkyrie
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Witch Golden Knight
Valkyrie Witch Mega Knight
Goblin Gang Witch Zap Minions Valkyrie P.E.K.K.A Golden Knight
Minions Valkyrie Mega Knight Zap Witch P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Zap Golden Knight
Valkyrie
Zap Valkyrie Mega Knight
Zap Minions Witch
Witch
Zap
Zap Golden Knight
Minions Goblin Gang
Zap Valkyrie Golden Knight
Zap
Golden Knight
Minions
Zap
Zap Witch Golden Knight
Mega Knight
Minions
Zap Mega Knight
Zap Valkyrie Witch Mega Knight Golden Knight
Minions Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Witch
Zap Witch Golden Knight
Zap Witch Mega Knight Golden Knight
Zap Golden Knight
Zap Witch
Zap Minions Witch
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Witch
Zap Witch
Goblin Gang Valkyrie Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Witch Golden Knight
Zap Witch
Zap Witch Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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