My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Ram Rider
Giant Snowball
Minions Goblin Gang Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Ram Rider
Fireball
Minions Goblin Gang Wizard Ram Rider
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Minions Goblin Gang Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel The Log Minions

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Barbarian Barrel The Log Mega Knight
Minions
Mega Knight Zap Barbarian Barrel Ram Rider
Goblin Gang
Wizard
Ram Rider Mega Knight
Barbarian Barrel
Zap Minions Ram Rider Mega Knight
The Log
Zap Ram Rider Mega Knight
Ram Rider
Zap Minions Wizard Barbarian Barrel The Log Mega Knight
Mega Knight
Minions Zap Wizard Barbarian Barrel The Log Ram Rider

Defense Synergies 1 17

Zap
Mega Knight Minions Goblin Gang Barbarian Barrel The Log Ram Rider
Minions
Zap Barbarian Barrel The Log Ram Rider Mega Knight
Goblin Gang
Zap Barbarian Barrel The Log
Wizard
Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Zap Minions Goblin Gang Wizard Mega Knight
The Log
Zap Minions Goblin Gang Wizard Ram Rider Mega Knight
Ram Rider
Zap Minions The Log
Mega Knight
Zap Minions Wizard Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Barbarian Barrel The Log Ram Rider
Zap Minions Goblin Gang The Log Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Minions
Minions Goblin Gang Ram Rider Mega Knight
Barbarian Barrel The Log Mega Knight
Goblin Gang Barbarian Barrel The Log Zap Minions Mega Knight
Minions Ram Rider Zap Goblin Gang Wizard
Zap Barbarian Barrel The Log Ram Rider Mega Knight
Minions Goblin Gang
Goblin Gang Barbarian Barrel Mega Knight
Minions Goblin Gang Zap Wizard Barbarian Barrel The Log Ram Rider Mega Knight
Minions Zap Goblin Gang Wizard Ram Rider
Mega Knight Zap Minions Goblin Gang Wizard The Log Ram Rider
Wizard Mega Knight Zap Minions Goblin Gang Barbarian Barrel The Log
Goblin Gang Ram Rider Mega Knight
Zap Goblin Gang The Log Ram Rider Mega Knight
Wizard Mega Knight Minions Goblin Gang
Mega Knight Zap Minions Goblin Gang Wizard Barbarian Barrel The Log Ram Rider
Zap Wizard Barbarian Barrel The Log Minions Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Mega Knight Minions Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Barbarian Barrel
Zap Goblin Gang Wizard Barbarian Barrel The Log Mega Knight
Goblin Gang Mega Knight Zap Minions The Log Ram Rider
Goblin Gang Mega Knight Zap Barbarian Barrel The Log Ram Rider
Goblin Gang Ram Rider Mega Knight
Wizard Zap Minions Goblin Gang Ram Rider
Goblin Gang Minions Ram Rider
Mega Knight
Zap Mega Knight Minions Barbarian Barrel The Log
Goblin Gang
Mega Knight Minions
Mega Knight Zap The Log
Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Zap Minions Barbarian Barrel The Log
Minions Mega Knight Zap Wizard Barbarian Barrel The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Zap Barbarian Barrel The Log Ram Rider
Barbarian Barrel The Log
Barbarian Barrel The Log
Wizard Zap Barbarian Barrel The Log Mega Knight
Wizard Zap Minions Ram Rider
Wizard The Log
The Log Zap Wizard Barbarian Barrel Ram Rider
The Log Zap Wizard Ram Rider
Minions Goblin Gang
Zap Wizard Barbarian Barrel The Log Ram Rider
Zap Wizard
Barbarian Barrel The Log
Minions Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Minions
Zap Wizard Barbarian Barrel The Log Mega Knight
Zap Wizard Barbarian Barrel The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap Barbarian Barrel The Log
Zap The Log Wizard Barbarian Barrel Mega Knight
The Log Zap Wizard Barbarian Barrel Ram Rider
Zap Wizard The Log Ram Rider Mega Knight
Zap Barbarian Barrel The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Minions Goblin Gang Barbarian Barrel
Zap Wizard Ram Rider
The Log Barbarian Barrel
Goblin Gang Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Minions Goblin Gang The Log
Zap
Zap Barbarian Barrel The Log Mega Knight
Wizard Mega Knight

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