My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Lumberjack
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Lumberjack
Poison
Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Lumberjack
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Musketeer Hog Rider Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Musketeer The Log Lumberjack
Minions
Hog Rider Zap Elite Barbarians Lumberjack
Goblin Gang
Hog Rider
Elite Barbarians
Zap Minions Hog Rider The Log Lumberjack
Musketeer
Hog Rider Zap The Log Lumberjack
Hog Rider
Zap Minions Goblin Gang Musketeer The Log Elite Barbarians Lumberjack
The Log
Hog Rider Zap Elite Barbarians Musketeer Lumberjack
Lumberjack
Zap Minions Elite Barbarians Musketeer Hog Rider The Log

Defense Synergies 3 13

Zap
Minions Goblin Gang Elite Barbarians Musketeer The Log Lumberjack
Minions
Zap Musketeer The Log Lumberjack
Goblin Gang
Musketeer Zap The Log Lumberjack
Elite Barbarians
Zap The Log
Musketeer
Goblin Gang The Log Lumberjack Zap Minions
Hog Rider
The Log
Musketeer Zap Minions Goblin Gang Elite Barbarians Lumberjack
Lumberjack
Musketeer Zap Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Elite Barbarians Lumberjack Zap Minions Goblin Gang Musketeer The Log
Goblin Gang Lumberjack Minions Elite Barbarians Musketeer
Elite Barbarians Lumberjack Minions Goblin Gang Musketeer
Elite Barbarians The Log Lumberjack
Goblin Gang The Log Zap Minions Musketeer Lumberjack
Minions Musketeer Zap Goblin Gang
Zap Musketeer The Log
Minions Goblin Gang Elite Barbarians Musketeer Lumberjack
Goblin Gang Elite Barbarians Musketeer Lumberjack
Minions Goblin Gang Zap Musketeer The Log Lumberjack
Minions Musketeer Zap Goblin Gang
Lumberjack Zap Minions Goblin Gang Elite Barbarians Musketeer The Log
Zap Minions Goblin Gang The Log Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians The Log Lumberjack
Minions Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Minions Goblin Gang Elite Barbarians Musketeer The Log Lumberjack
Zap The Log Minions Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Goblin Gang Minions Elite Barbarians Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer The Log Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Musketeer The Log
Goblin Gang Lumberjack Zap Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Musketeer Lumberjack
Elite Barbarians Lumberjack
Zap Minions Elite Barbarians The Log
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Lumberjack
Musketeer
Goblin Gang Elite Barbarians Zap Minions Musketeer The Log Lumberjack
Minions Zap Elite Barbarians Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Zap Minions Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Minions Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Minions Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Minions Goblin Gang Musketeer
Zap Musketeer
The Log
Goblin Gang Musketeer Lumberjack
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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