My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel Lumberjack
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Goblin Barrel Lumberjack
The Log
Goblin Gang Elite Barbarians Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Wizard Goblin Barrel Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Wizard Goblin Barrel Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Goblin Barrel Valkyrie Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Valkyrie Lumberjack
Minions
Zap Elite Barbarians Valkyrie Lumberjack
Goblin Gang
Goblin Barrel Valkyrie
Elite Barbarians
Zap Valkyrie Minions Wizard Lumberjack
Valkyrie
Elite Barbarians Goblin Barrel Lumberjack Zap Minions Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Lumberjack
Goblin Barrel
Goblin Gang Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Minions Elite Barbarians Wizard Goblin Barrel

Defense Synergies 2 12

Zap
Minions Goblin Gang Elite Barbarians Valkyrie Lumberjack
Minions
Valkyrie Zap Lumberjack
Goblin Gang
Zap Valkyrie Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Minions Elite Barbarians Zap Goblin Gang Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Lumberjack
Goblin Barrel
Lumberjack
Zap Minions Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Elite Barbarians Lumberjack Zap Minions Goblin Gang Valkyrie
Goblin Gang Lumberjack Minions Elite Barbarians Valkyrie
Elite Barbarians Lumberjack Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie Lumberjack
Goblin Gang Zap Minions Valkyrie Lumberjack
Minions Zap Goblin Gang Wizard
Zap Valkyrie
Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Valkyrie Lumberjack
Minions Goblin Gang Valkyrie Zap Wizard Lumberjack
Minions Zap Goblin Gang Wizard
Lumberjack Zap Minions Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Minions Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Lumberjack
Wizard Minions Goblin Gang Elite Barbarians Valkyrie Lumberjack
Zap Minions Goblin Gang Elite Barbarians Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Minions Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Valkyrie Wizard Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Lumberjack Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Lumberjack
Wizard Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Minions Elite Barbarians Valkyrie
Goblin Gang
Minions Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie
Goblin Gang Elite Barbarians Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang Elite Barbarians Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Valkyrie Wizard
Minions
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Minions Goblin Gang
Zap Wizard
Goblin Gang Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: