My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Inferno Dragon
Giant Snowball
Bats Minions Goblin Gang Princess Inferno Dragon
Zap
Bats Minions Goblin Gang Firecracker Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Princess
The Log
Goblin Gang Firecracker Princess
Earthquake
Goblin Gang Firecracker
Arrows
Bats Minions Goblin Gang Firecracker Princess
Royal Delivery
Bats Minions Goblin Gang Firecracker Princess Inferno Dragon
Fireball
Minions Goblin Gang Firecracker Princess Inferno Dragon
Poison
Bats Minions Goblin Gang Firecracker Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Firecracker Princess Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Firecracker Golem Inferno Dragon
Zap
Firecracker Bats Minions Golem Princess
Minions
Bats Zap Firecracker Golem Inferno Dragon
Goblin Gang
Firecracker Golem Princess
Firecracker
Zap Bats Minions Goblin Gang Golem Princess Inferno Dragon
Golem
Bats Zap Minions Goblin Gang Firecracker
Princess
Zap Goblin Gang Firecracker
Inferno Dragon
Bats Minions Firecracker

Defense Synergies 0 14

Bats
Zap Minions Firecracker Inferno Dragon
Zap
Bats Minions Goblin Gang Firecracker Princess Inferno Dragon
Minions
Bats Zap Firecracker
Goblin Gang
Zap Firecracker Princess Inferno Dragon
Firecracker
Bats Zap Minions Goblin Gang Princess
Golem
Princess
Zap Goblin Gang Firecracker
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Inferno Dragon Bats Zap Minions Goblin Gang Firecracker
Goblin Gang Bats Minions Inferno Dragon
Inferno Dragon Bats Minions Goblin Gang Firecracker
Firecracker Princess
Goblin Gang Bats Zap Minions Firecracker
Bats Minions Inferno Dragon Zap Goblin Gang Firecracker Princess
Zap
Inferno Dragon Minions Goblin Gang Princess
Goblin Gang Firecracker
Bats Minions Goblin Gang Zap Firecracker Princess
Minions Inferno Dragon Bats Zap Goblin Gang Firecracker Princess
Bats Zap Minions Goblin Gang
Bats Zap Minions Goblin Gang Firecracker Princess
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Minions Goblin Gang Firecracker
Bats Zap Minions Goblin Gang Firecracker
Zap Bats Minions Firecracker Princess Inferno Dragon
Inferno Dragon
Goblin Gang Bats Minions Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Firecracker Inferno Dragon
Goblin Gang Bats Zap Minions
Goblin Gang Bats Zap
Goblin Gang Inferno Dragon
Firecracker Bats Zap Minions Goblin Gang Princess
Goblin Gang Bats Minions
Inferno Dragon
Zap Bats Minions Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Minions
Zap
Goblin Gang
Firecracker Princess
Goblin Gang Bats Zap Minions Firecracker Inferno Dragon
Bats Minions Zap Firecracker Princess Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Zap Firecracker
Firecracker Bats Zap Minions Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Bats Minions Goblin Gang
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Bats Minions
Zap Firecracker Princess
Zap Firecracker Princess
Minions
Princess
Zap
Zap Firecracker Princess
Inferno Dragon
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Bats Zap Firecracker Princess
Zap Bats Minions Firecracker
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Bats Minions Goblin Gang Princess
Zap Firecracker Princess
Goblin Gang Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker
Zap Bats Minions Goblin Gang Firecracker Princess
Firecracker Bats Zap Princess
Zap Firecracker Princess
Inferno Dragon
Firecracker

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