My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Bowler Ice Wizard Electro Wizard Lumberjack
Fireball
Minions Hog Rider Bowler Ice Wizard Electro Wizard Lumberjack
Poison
Minions Ice Wizard Electro Wizard
Lightning
Bowler Ice Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Hog Rider Electro Wizard Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Bowler The Log Ice Wizard Lumberjack
Minions
Hog Rider Zap Bowler Lumberjack
Hog Rider
Zap Minions The Log Bowler Electro Wizard Lumberjack
Bowler
Zap Minions Hog Rider The Log Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Zap Bowler Lumberjack
Ice Wizard
Zap Bowler Lumberjack
Electro Wizard
Zap Hog Rider Bowler Lumberjack
Lumberjack
Zap Minions Hog Rider Bowler The Log Ice Wizard Electro Wizard

Defense Synergies 2 18

Zap
Electro Wizard Minions Bowler The Log Ice Wizard Lumberjack
Minions
Zap Bowler The Log Ice Wizard Electro Wizard Lumberjack
Hog Rider
Bowler
The Log Zap Minions Ice Wizard Electro Wizard Lumberjack
The Log
Bowler Zap Minions Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Minions Bowler The Log Lumberjack
Electro Wizard
Zap Minions Bowler The Log Lumberjack
Lumberjack
Zap Minions Bowler The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions The Log Electro Wizard
Lumberjack Zap Minions The Log Ice Wizard Electro Wizard
Bowler Lumberjack Minions Ice Wizard Electro Wizard
Lumberjack Minions Bowler Ice Wizard Electro Wizard
Bowler The Log Lumberjack
Bowler The Log Zap Minions Ice Wizard Electro Wizard Lumberjack
Minions Electro Wizard Zap Ice Wizard
Bowler Zap The Log Electro Wizard
Minions Ice Wizard Lumberjack
Bowler Ice Wizard Electro Wizard Lumberjack
Minions Ice Wizard Electro Wizard Zap Bowler The Log Lumberjack
Minions Zap Ice Wizard Electro Wizard
Bowler Lumberjack Zap Minions The Log Ice Wizard Electro Wizard
Bowler Zap Minions The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Bowler The Log Electro Wizard Lumberjack
Minions Bowler Electro Wizard Lumberjack
Zap Minions Bowler The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Minions Bowler Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Bowler The Log Lumberjack
Lumberjack Zap Minions Bowler The Log Electro Wizard
Bowler Lumberjack Zap The Log Electro Wizard
Bowler Lumberjack
Zap Minions Ice Wizard Electro Wizard
Minions Bowler Ice Wizard Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions The Log
Minions Bowler Lumberjack
Zap Bowler The Log Electro Wizard
Bowler Lumberjack
Bowler
Electro Wizard Zap Minions Bowler The Log Lumberjack
Minions Bowler Zap The Log Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Ice Wizard Electro Wizard
The Log
The Log
Zap Bowler The Log
Zap Minions Ice Wizard
Bowler The Log
The Log Zap Bowler Ice Wizard
The Log Zap
Minions Bowler Electro Wizard Lumberjack
Zap Bowler The Log Electro Wizard
Zap
Bowler The Log
Minions
Zap The Log
Zap Bowler The Log
Bowler The Log
Minions
Zap Bowler The Log Electro Wizard
Zap Bowler The Log
Minions Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Bowler Ice Wizard
The Log Zap Bowler Ice Wizard Electro Wizard
Zap Bowler The Log
Zap The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Minions
Bowler
Zap The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard Minions
Zap Ice Wizard Electro Wizard
The Log
Bowler Electro Wizard Lumberjack
The Log Zap Bowler
Zap
Zap Minions Bowler The Log Electro Wizard
Zap Electro Wizard
Zap Bowler The Log Electro Wizard
Bowler

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