My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Giant Skeleton Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Dark Prince Bandit
Barbarian Barrel
Dark Prince Giant Skeleton Bandit Electro Wizard
The Log
Hog Rider Dark Prince Giant Skeleton Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Dark Prince Giant Skeleton Bandit Electro Wizard
Fireball
Minions Hog Rider Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Hog Rider Dark Prince Poison Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Hog Rider

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Dark Prince Poison Giant Skeleton Bandit
Minions
Hog Rider Zap Dark Prince Giant Skeleton Bandit
Hog Rider
Zap Minions Dark Prince Poison Giant Skeleton Bandit Electro Wizard
Dark Prince
Zap Minions Hog Rider Poison Bandit Electro Wizard
Poison
Zap Hog Rider Dark Prince Giant Skeleton
Giant Skeleton
Zap Minions Hog Rider Poison Bandit Electro Wizard
Bandit
Zap Minions Hog Rider Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Zap Hog Rider Dark Prince Giant Skeleton Bandit

Defense Synergies 1 15

Zap
Electro Wizard Minions Dark Prince Poison Giant Skeleton Bandit
Minions
Zap Dark Prince Giant Skeleton Bandit Electro Wizard
Hog Rider
Dark Prince
Zap Minions Poison Bandit Electro Wizard
Poison
Zap Dark Prince Electro Wizard
Giant Skeleton
Zap Minions Electro Wizard
Bandit
Zap Minions Dark Prince Electro Wizard
Electro Wizard
Zap Minions Dark Prince Poison Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Zap Minions Dark Prince Bandit Electro Wizard
Minions Dark Prince Giant Skeleton Bandit Electro Wizard
Minions Dark Prince Bandit Electro Wizard
Dark Prince Poison Giant Skeleton
Zap Minions Dark Prince Bandit Electro Wizard
Minions Electro Wizard Zap Poison
Zap Poison Giant Skeleton Bandit Electro Wizard
Minions
Dark Prince Giant Skeleton Bandit Electro Wizard
Minions Poison Electro Wizard Zap Dark Prince Giant Skeleton Bandit
Minions Zap Poison Electro Wizard
Zap Minions Dark Prince Giant Skeleton Bandit Electro Wizard
Zap Minions Dark Prince Poison Electro Wizard
Bandit Electro Wizard
Zap Bandit Electro Wizard
Minions Dark Prince Poison Electro Wizard
Zap Minions Dark Prince Bandit Electro Wizard
Zap Poison Minions Dark Prince Giant Skeleton Bandit Electro Wizard
Electro Wizard
Dark Prince Minions Poison Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Giant Skeleton Bandit Electro Wizard
Poison Bandit Electro Wizard Zap
Giant Skeleton Bandit Zap Minions Dark Prince Electro Wizard
Dark Prince Giant Skeleton Zap Bandit Electro Wizard
Giant Skeleton Dark Prince Bandit
Poison Zap Minions Electro Wizard
Dark Prince Minions Giant Skeleton Bandit Electro Wizard
Giant Skeleton Dark Prince
Zap Giant Skeleton Electro Wizard Minions Dark Prince Poison Bandit
Minions Dark Prince Giant Skeleton
Zap Dark Prince Poison Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Bandit
Electro Wizard Zap Minions Dark Prince Poison Giant Skeleton
Minions Poison Zap Dark Prince Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Zap Bandit Electro Wizard
Poison Giant Skeleton Bandit
Dark Prince Poison Giant Skeleton
Poison Zap Dark Prince
Poison Zap Minions
Poison
Poison Zap
Poison Zap Bandit
Minions Poison Electro Wizard
Poison Zap Dark Prince Bandit Electro Wizard
Poison Zap
Poison Bandit
Minions Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Minions
Zap Dark Prince Poison Bandit Electro Wizard
Zap Poison
Minions Poison Giant Skeleton
Poison
Zap Poison
Zap Poison Dark Prince
Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap Bandit
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Minions Dark Prince Bandit
Poison Zap Electro Wizard
Poison Dark Prince Electro Wizard
Zap Poison
Zap Poison Giant Skeleton
Dark Prince
Zap Minions Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Giant Skeleton Bandit Electro Wizard

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