My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Elite Barbarians Wizard
Fireball
Minions Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Minions Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Minion Horde Royal Giant The Log
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Minion Horde
Zap Royal Giant
Royal Giant
Minions Zap Goblin Gang Minion Horde Elite Barbarians Wizard The Log
Elite Barbarians
Zap Minions Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 0 11

Zap
Minions Goblin Gang Minion Horde Elite Barbarians The Log
Minions
Zap The Log
Goblin Gang
Zap The Log
Minion Horde
Zap The Log
Royal Giant
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log
The Log
Zap Minions Goblin Gang Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Wizard The Log
Minion Horde Elite Barbarians Zap Minions Goblin Gang The Log
Goblin Gang Minion Horde Minions Elite Barbarians
Minion Horde Elite Barbarians Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Minions
Minions Minion Horde Zap Goblin Gang Wizard
Zap The Log
Minion Horde Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde
Minions Goblin Gang Minion Horde Zap Wizard The Log
Minions Minion Horde Zap Goblin Gang Wizard
Minion Horde Zap Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Minions Goblin Gang Minion Horde The Log
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians The Log
Minion Horde Wizard Minions Goblin Gang Elite Barbarians
Zap Minions Goblin Gang Minion Horde Elite Barbarians Wizard The Log
Zap Wizard The Log Minions
Elite Barbarians
Goblin Gang Wizard Minions Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Zap Minions Minion Horde Elite Barbarians The Log
Goblin Gang Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians
Wizard Zap Minions Goblin Gang Minion Horde
Goblin Gang Minions Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Minions Elite Barbarians The Log
Goblin Gang Minion Horde
Minions Minion Horde Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Elite Barbarians Zap Minions Minion Horde The Log
Minions Zap Minion Horde Elite Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minions Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minions Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minions Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minions Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Minion Horde Wizard
Zap Minions Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Minions Goblin Gang
Zap Wizard
The Log
Goblin Gang Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minions Goblin Gang Minion Horde Elite Barbarians The Log
Zap
Zap The Log
Wizard

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