My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Balloon Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Night Witch
Giant Snowball
Minions Witch Balloon Night Witch
Zap
Minions Witch Balloon Night Witch
Barbarian Barrel
Hunter Witch Magic Archer Night Witch
The Log
Hunter Witch
Earthquake
Witch
Arrows
Minions Witch Night Witch
Royal Delivery
Minions Hunter Witch Balloon Magic Archer Night Witch
Fireball
Minions Hunter Witch Balloon Magic Archer Night Witch
Poison
Minions Hunter Witch Balloon Magic Archer Night Witch
Lightning
Hunter Witch Balloon Magic Archer Night Witch
Rocket
Hunter Witch Balloon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Hunter Magic Archer Night Witch Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Hunter Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Hunter Witch Magic Archer Night Witch Mega Knight
Minions
Mega Knight Zap Balloon
Hunter
Zap Balloon Mega Knight
Witch
Zap Mega Knight
Balloon
Zap Minions Hunter Magic Archer Mega Knight
Magic Archer
Zap Balloon Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Minions Zap Hunter Witch Balloon Magic Archer Night Witch

Defense Synergies 1 12

Zap
Mega Knight Minions Hunter Witch Magic Archer Night Witch
Minions
Zap Hunter Mega Knight
Hunter
Zap Minions Mega Knight
Witch
Zap Mega Knight
Balloon
Magic Archer
Zap Night Witch Mega Knight
Night Witch
Zap Magic Archer Mega Knight
Mega Knight
Zap Minions Hunter Witch Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
Hunter Zap Minions Witch Night Witch Mega Knight
Hunter Witch Mega Knight Minions Night Witch
Hunter Witch Night Witch Minions Mega Knight
Mega Knight
Zap Minions Hunter Magic Archer Night Witch Mega Knight
Minions Hunter Zap Witch Magic Archer Night Witch
Zap Magic Archer Mega Knight
Hunter Witch Minions Night Witch
Hunter Night Witch Mega Knight
Minions Witch Zap Hunter Magic Archer Night Witch Mega Knight
Minions Hunter Zap Witch Magic Archer Night Witch
Hunter Night Witch Mega Knight Zap Minions Witch
Mega Knight Zap Minions Hunter Witch Magic Archer Night Witch
Hunter Mega Knight
Zap Hunter Mega Knight
Mega Knight Minions Hunter Witch Night Witch
Mega Knight Zap Minions Hunter Witch Magic Archer Night Witch
Zap Hunter Witch Minions Magic Archer Mega Knight
Hunter
Mega Knight Minions Hunter Witch Night Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Hunter Magic Archer Mega Knight
Mega Knight Zap Minions Hunter Witch
Hunter Mega Knight Zap Night Witch
Hunter Witch Night Witch Mega Knight
Zap Minions Hunter Witch Magic Archer
Minions Hunter Witch Night Witch
Mega Knight Hunter
Zap Mega Knight Minions Witch Magic Archer
Witch
Mega Knight Minions Hunter Witch
Mega Knight Zap
Mega Knight Hunter Witch Night Witch
Witch Magic Archer Mega Knight
Witch Zap Minions Hunter Magic Archer Night Witch
Minions Mega Knight Zap Hunter Witch Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer Mega Knight
Zap Minions Hunter Witch Magic Archer
Witch Magic Archer
Zap Hunter Magic Archer
Zap
Minions Night Witch
Zap Magic Archer
Zap Magic Archer
Hunter Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Hunter Witch Magic Archer
Magic Archer Mega Knight
Minions Night Witch
Zap Hunter Magic Archer Mega Knight
Zap Witch Magic Archer Mega Knight
Minions Magic Archer Night Witch Mega Knight
Zap
Zap Hunter Witch Magic Archer Mega Knight
Witch
Zap Hunter Witch Magic Archer
Zap Witch Magic Archer Mega Knight
Zap Magic Archer
Zap Hunter Witch Magic Archer Night Witch
Zap Minions Witch
Night Witch
Zap Hunter Magic Archer Night Witch Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Minions Witch Magic Archer Night Witch
Zap Hunter Witch Magic Archer
Hunter Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Minions Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer Mega Knight
Mega Knight

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