My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Goblin Barrel
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Goblin Barrel
Fireball
Minions Goblin Gang Firecracker Hog Rider Inferno Tower Goblin Barrel
Poison
Minions Goblin Gang Firecracker Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Goblin Gang Firecracker Goblin Barrel Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Minions Ice Golem
Minions
Hog Rider Zap Firecracker Ice Golem
Goblin Gang
Ice Golem Hog Rider Goblin Barrel Firecracker
Firecracker
Zap Hog Rider Minions Goblin Gang Ice Golem Goblin Barrel
Ice Golem
Goblin Gang Hog Rider Goblin Barrel Zap Minions Firecracker
Hog Rider
Zap Minions Goblin Gang Firecracker Ice Golem Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Ice Golem Firecracker Hog Rider

Defense Synergies 4 10

Zap
Minions Goblin Gang Firecracker Ice Golem Inferno Tower
Minions
Ice Golem Zap Firecracker Inferno Tower
Goblin Gang
Inferno Tower Zap Firecracker Ice Golem
Firecracker
Ice Golem Zap Minions Goblin Gang Inferno Tower
Ice Golem
Minions Firecracker Inferno Tower Zap Goblin Gang
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Zap Minions Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Ice Golem Inferno Tower
Inferno Tower Zap Minions Goblin Gang Firecracker
Goblin Gang Inferno Tower Minions
Inferno Tower Minions Goblin Gang Firecracker
Firecracker
Goblin Gang Zap Minions Firecracker
Minions Inferno Tower Zap Goblin Gang Firecracker
Zap Ice Golem Inferno Tower
Inferno Tower Minions Goblin Gang
Goblin Gang Firecracker Ice Golem Inferno Tower
Minions Goblin Gang Zap Firecracker Ice Golem
Minions Inferno Tower Zap Goblin Gang Firecracker
Inferno Tower Zap Minions Goblin Gang
Zap Minions Goblin Gang Firecracker
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang
Minions Goblin Gang Firecracker Inferno Tower
Zap Minions Goblin Gang Firecracker
Zap Minions Firecracker Ice Golem
Inferno Tower
Goblin Gang Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Inferno Tower
Zap Goblin Gang Firecracker Ice Golem
Goblin Gang Zap Minions Ice Golem Inferno Tower
Goblin Gang Zap Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Firecracker Zap Minions Goblin Gang Ice Golem
Goblin Gang Minions Ice Golem Inferno Tower
Inferno Tower
Zap Minions Firecracker Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Minions Inferno Tower
Zap
Goblin Gang Ice Golem Inferno Tower
Firecracker
Goblin Gang Inferno Tower Zap Minions Firecracker Ice Golem
Minions Zap Firecracker Ice Golem Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Zap
Firecracker Ice Golem
Zap Firecracker
Firecracker Zap Minions Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Minions Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker Ice Golem
Minions Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Firecracker
Minions
Zap Firecracker
Zap Firecracker
Minions
Zap
Zap Firecracker Ice Golem
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker Ice Golem
Zap Minions Firecracker
Zap
Zap Firecracker
Firecracker
Zap Minions Goblin Gang
Zap Firecracker
Goblin Gang Firecracker
Zap Firecracker Ice Golem
Zap
Firecracker
Zap Minions Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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