My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Fisherman Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Fisherman Sparky
Giant Snowball
Minions Hog Rider Fisherman
Zap
Minions Fisherman Sparky
Barbarian Barrel
Knight Electro Wizard Sparky
The Log
Hog Rider Fisherman Sparky
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Fisherman Electro Wizard Sparky
Fireball
Minions Hog Rider Fisherman Electro Wizard Sparky
Poison
Minions Fisherman Electro Wizard Sparky
Lightning
Knight Fisherman Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Fisherman Hog Rider Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Sparky Knight Minions The Log Fisherman
Knight
Minions Hog Rider Zap The Log Electro Wizard Sparky
Minions
Knight Hog Rider Zap Fisherman Sparky
Hog Rider
Zap Knight Minions The Log Electro Wizard
The Log
Hog Rider Zap Knight Fisherman Sparky
Fisherman
Zap Minions The Log Sparky
Electro Wizard
Zap Knight Hog Rider Sparky
Sparky
Zap Knight Minions The Log Fisherman Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Knight Minions The Log Fisherman Sparky
Knight
Minions Electro Wizard Zap The Log Fisherman Sparky
Minions
Knight Zap The Log Fisherman Electro Wizard
Hog Rider
The Log
Zap Knight Minions Fisherman Electro Wizard Sparky
Fisherman
Zap Knight Minions The Log
Electro Wizard
Zap Knight Minions The Log
Sparky
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log Electro Wizard Sparky
Sparky Zap Knight Minions The Log Fisherman Electro Wizard
Fisherman Sparky Knight Minions Electro Wizard
Sparky Knight Minions Fisherman Electro Wizard
The Log Sparky
The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap
Zap The Log Electro Wizard Sparky
Sparky Minions Fisherman
Knight Fisherman Electro Wizard Sparky
Minions Electro Wizard Zap Knight The Log Fisherman
Minions Zap Electro Wizard
Sparky Zap Knight Minions The Log Electro Wizard
Sparky Zap Minions The Log Electro Wizard
Sparky Knight Electro Wizard
Zap The Log Fisherman Electro Wizard Sparky
Sparky Knight Minions Fisherman Electro Wizard
Zap Knight Minions The Log Fisherman Electro Wizard
Zap The Log Knight Minions Fisherman Electro Wizard
Sparky Fisherman Electro Wizard
Knight Minions The Log Fisherman Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fisherman Electro Wizard Sparky
Electro Wizard Zap Knight The Log Fisherman
Zap Knight Minions The Log Fisherman Electro Wizard Sparky
Zap Knight The Log Fisherman Electro Wizard Sparky
Knight Fisherman Sparky
Zap Minions Electro Wizard
Sparky Knight Minions Electro Wizard
Knight Fisherman Sparky
Zap Electro Wizard Knight Minions The Log Sparky
Sparky
Knight Minions Sparky
Zap The Log Electro Wizard
Knight Sparky
Sparky
Electro Wizard Sparky Zap Knight Minions The Log Fisherman
Minions Zap The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Zap The Log Fisherman Electro Wizard
The Log Sparky
Knight The Log Sparky
Zap The Log Sparky
Zap Minions
The Log Sparky
The Log Zap
The Log Zap Fisherman
Minions Fisherman Electro Wizard Sparky
Zap Knight The Log Fisherman Electro Wizard Sparky
Zap
Knight The Log Fisherman Sparky
Minions Fisherman
Zap The Log Fisherman Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Minions Fisherman Sparky
Zap The Log Fisherman Electro Wizard Sparky
Zap The Log
Minions The Log Sparky
The Log Fisherman Sparky
Zap The Log
Zap The Log Sparky
Fisherman
The Log Zap Fisherman Electro Wizard Sparky
Zap The Log Fisherman Sparky
Zap The Log Fisherman Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Zap The Log Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Minions
Zap Electro Wizard
The Log
Knight Electro Wizard Sparky
The Log Zap
Zap Sparky
Sparky
Zap Minions The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky
Sparky
Sparky

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