My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Healer P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Ram Rider
Giant Snowball
Minions Goblin Gang Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Battle Healer Executioner P.E.K.K.A Ram Rider
Fireball
Minions Goblin Gang Battle Healer Executioner Ram Rider
Poison
Minions Goblin Gang Battle Healer Executioner
Lightning
Knight Battle Healer Executioner Ram Rider
Rocket
Battle Healer Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Battle Healer Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Knight Minions Battle Healer Executioner
Knight
Minions Goblin Gang Executioner Zap Ram Rider
Minions
Knight Zap Battle Healer P.E.K.K.A Ram Rider
Goblin Gang
Knight Battle Healer P.E.K.K.A
Battle Healer
Executioner Zap Minions Goblin Gang Ram Rider
Executioner
Knight Battle Healer Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Executioner Ram Rider
Ram Rider
Zap Knight Minions Battle Healer P.E.K.K.A

Defense Synergies 3 13

Zap
Knight Minions Goblin Gang Battle Healer Executioner P.E.K.K.A Ram Rider
Knight
Minions Goblin Gang Executioner Zap
Minions
Knight Zap Battle Healer P.E.K.K.A Ram Rider
Goblin Gang
Knight Zap Battle Healer P.E.K.K.A
Battle Healer
Zap Minions Goblin Gang Executioner
Executioner
Knight Zap Battle Healer
P.E.K.K.A
Zap Minions Goblin Gang
Ram Rider
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Executioner Ram Rider
P.E.K.K.A Zap Knight Minions Goblin Gang Battle Healer Executioner Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Knight Minions Executioner
P.E.K.K.A Knight Minions Goblin Gang Ram Rider
Battle Healer P.E.K.K.A
Goblin Gang Zap Minions Executioner
Minions Ram Rider Zap Goblin Gang Executioner
Zap Battle Healer P.E.K.K.A Ram Rider
P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Battle Healer
Minions Goblin Gang Executioner Zap Knight Ram Rider
Minions Executioner Zap Goblin Gang Ram Rider
P.E.K.K.A Zap Knight Minions Goblin Gang Battle Healer Ram Rider
Executioner Zap Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Ram Rider
Zap Goblin Gang P.E.K.K.A Ram Rider
Knight Minions Goblin Gang Executioner P.E.K.K.A
Zap Knight Minions Goblin Gang Battle Healer Executioner Ram Rider
Zap Executioner Knight Minions Battle Healer Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Knight Minions Battle Healer Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Battle Healer P.E.K.K.A
Zap Knight Goblin Gang Battle Healer Executioner
Goblin Gang P.E.K.K.A Zap Knight Minions Battle Healer Ram Rider
Goblin Gang P.E.K.K.A Zap Knight Battle Healer Ram Rider
P.E.K.K.A Knight Goblin Gang Battle Healer Executioner Ram Rider
Executioner Zap Minions Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Knight Minions Battle Healer Ram Rider
P.E.K.K.A Knight Battle Healer
Zap P.E.K.K.A Knight Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Minions
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang Executioner Ram Rider
Executioner
Goblin Gang Zap Knight Minions Battle Healer Executioner P.E.K.K.A
Minions Executioner Zap Battle Healer P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Ram Rider
Knight
Executioner Zap
Executioner Zap Minions Ram Rider
Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Minions Goblin Gang
Zap Knight Ram Rider
Zap Executioner
Knight Executioner
Minions
Zap
Zap Executioner
Executioner
Minions
Zap Executioner
Zap
Minions
Zap
Zap Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Zap
Zap Executioner
Zap Minions
Zap
Zap
P.E.K.K.A
Zap Minions Goblin Gang
Zap Executioner Ram Rider
Knight Goblin Gang Executioner
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Minions Goblin Gang
Zap Executioner
Zap Executioner
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: