My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Musketeer Lumberjack
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Knight Musketeer Inferno Tower Lumberjack
The Log
Royal Giant Musketeer Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Lumberjack
Fireball
Minions Musketeer Inferno Tower Lumberjack
Poison
Minions Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Musketeer Lumberjack Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Minions Royal Giant Musketeer Lumberjack
Knight
Minions Musketeer Zap Fireball Lumberjack
Minions
Knight Royal Giant Zap Lumberjack
Royal Giant
Minions Fireball Zap Musketeer Lumberjack
Fireball
Zap Royal Giant Knight
Musketeer
Knight Zap Royal Giant Lumberjack
Inferno Tower
Lumberjack
Zap Knight Minions Royal Giant Musketeer

Defense Synergies 5 15

Zap
Fireball Knight Minions Musketeer Inferno Tower Lumberjack
Knight
Minions Musketeer Inferno Tower Zap Fireball Lumberjack
Minions
Knight Zap Musketeer Inferno Tower Lumberjack
Royal Giant
Fireball
Zap Knight Musketeer Inferno Tower Lumberjack
Musketeer
Knight Lumberjack Zap Minions Fireball Inferno Tower
Inferno Tower
Knight Zap Minions Fireball Musketeer Lumberjack
Lumberjack
Musketeer Zap Knight Minions Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Musketeer Inferno Tower
Inferno Tower Lumberjack Zap Knight Minions Musketeer
Inferno Tower Lumberjack Knight Minions Musketeer
Inferno Tower Lumberjack Knight Minions Musketeer
Fireball Lumberjack
Fireball Zap Minions Musketeer Lumberjack
Minions Musketeer Inferno Tower Zap Fireball
Zap Fireball Musketeer Inferno Tower
Inferno Tower Minions Musketeer Lumberjack
Knight Musketeer Inferno Tower Lumberjack
Minions Zap Knight Fireball Musketeer Lumberjack
Minions Musketeer Inferno Tower Zap Fireball
Inferno Tower Lumberjack Zap Knight Minions Fireball Musketeer
Fireball Zap Minions Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Zap Fireball Lumberjack
Knight Minions Fireball Musketeer Inferno Tower Lumberjack
Fireball Zap Knight Minions Musketeer Lumberjack
Zap Knight Minions Fireball Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Knight Minions Fireball Musketeer Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball Inferno Tower
Fireball Zap Knight Musketeer Lumberjack
Lumberjack Zap Knight Minions Musketeer Inferno Tower
Lumberjack Zap Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight Musketeer Lumberjack
Fireball Zap Minions Musketeer
Knight Minions Fireball Musketeer Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Zap Knight Minions Fireball Inferno Tower
Inferno Tower Musketeer
Knight Minions Musketeer Inferno Tower Lumberjack
Zap Fireball
Knight Fireball Inferno Tower Lumberjack
Fireball Musketeer
Inferno Tower Zap Knight Minions Fireball Musketeer Lumberjack
Minions Zap Fireball Musketeer Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Musketeer Lumberjack
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Knight Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball

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