My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Fisherman
Giant Snowball
Minions Fisherman
Zap
Minions Firecracker Royal Giant Fisherman
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Royal Giant Fisherman
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Fisherman
Fireball
Minions Firecracker Tesla Fisherman
Poison
Minions Firecracker Fisherman
Lightning
Knight Tesla Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Firecracker Fisherman Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Minions Royal Giant The Log Fisherman
Knight
Minions Firecracker Zap The Log
Minions
Knight Royal Giant Zap Firecracker Fisherman
Firecracker
Zap Knight Royal Giant Minions Fisherman
Tesla
Royal Giant
Minions Firecracker Fisherman Zap The Log
The Log
Zap Knight Royal Giant Fisherman
Fisherman
Royal Giant Zap Minions Firecracker The Log

Defense Synergies 5 15

Zap
Knight Minions Firecracker Tesla The Log Fisherman
Knight
Minions Firecracker Tesla Zap The Log Fisherman
Minions
Knight Zap Firecracker Tesla The Log Fisherman
Firecracker
Knight The Log Zap Minions Tesla Fisherman
Tesla
Knight The Log Zap Minions Firecracker
Royal Giant
The Log
Firecracker Tesla Zap Knight Minions Fisherman
Fisherman
Zap Knight Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Tesla The Log
Zap Knight Minions Firecracker Tesla The Log Fisherman
Tesla Fisherman Knight Minions
Tesla Knight Minions Firecracker Fisherman
Firecracker The Log
The Log Zap Minions Firecracker Tesla
Minions Tesla Zap Firecracker
Zap Tesla The Log
Tesla Minions Fisherman
Knight Firecracker Tesla Fisherman
Minions Zap Knight Firecracker Tesla The Log Fisherman
Minions Tesla Zap Firecracker
Tesla Zap Knight Minions The Log
Zap Minions Firecracker Tesla The Log
Knight Tesla
Zap Tesla The Log Fisherman
Tesla Knight Minions Firecracker Fisherman
Tesla Zap Knight Minions Firecracker The Log Fisherman
Zap The Log Knight Minions Firecracker Tesla Fisherman
Tesla Fisherman
Knight Minions Firecracker Tesla The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fisherman
Zap Knight Firecracker Tesla The Log Fisherman
Zap Knight Minions The Log Fisherman
Zap Knight Tesla The Log Fisherman
Knight Tesla Fisherman
Firecracker Zap Minions Tesla
Knight Minions Tesla
Knight Tesla Fisherman
Zap Knight Minions Firecracker The Log
Tesla
Knight Minions Tesla
Zap The Log
Knight Tesla
Firecracker Tesla
Tesla Zap Knight Minions Firecracker The Log Fisherman
Minions Zap Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Fisherman
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Minions
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Fisherman
Minions Fisherman
Firecracker Zap Knight The Log Fisherman
Zap Firecracker
Knight Firecracker The Log Fisherman
Minions Firecracker Fisherman
Zap Firecracker The Log Fisherman
Zap Firecracker The Log
Firecracker The Log
Minions Fisherman
Zap Firecracker The Log Fisherman
Zap Firecracker The Log
Minions The Log
The Log Fisherman
Zap The Log
Zap Firecracker The Log
Fisherman
Firecracker The Log Zap Fisherman
Zap The Log Fisherman
Zap Firecracker The Log Fisherman
Zap Firecracker
Zap Minions Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Minions
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Minions Firecracker The Log
Firecracker Zap
Zap Firecracker The Log

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