My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians
Giant Snowball
Bats Minions Dart Goblin
Zap
Bats Minions Dart Goblin
Barbarian Barrel
Knight Tesla Elite Barbarians Dart Goblin
The Log
Elite Barbarians Dart Goblin
Earthquake
Tesla
Arrows
Bats Minions Dart Goblin
Royal Delivery
Bats Knight Minions Elite Barbarians Dart Goblin
Fireball
Minions Tesla Elite Barbarians Dart Goblin
Poison
Bats Minions Dart Goblin
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Dart Goblin Tesla Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Elite Barbarians
Zap
Elite Barbarians Bats Knight Minions Dart Goblin
Knight
Bats Minions Dart Goblin Zap Elite Barbarians
Minions
Knight Bats Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Bats Knight Minions Dart Goblin
Dart Goblin
Knight Zap Elite Barbarians
Rocket

Defense Synergies 4 13

Bats
Knight Zap Minions Tesla Dart Goblin
Zap
Bats Knight Minions Tesla Elite Barbarians Dart Goblin
Knight
Bats Minions Tesla Dart Goblin Zap
Minions
Knight Bats Zap Tesla Dart Goblin
Tesla
Knight Bats Zap Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Knight Bats Zap Minions Tesla Elite Barbarians
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions Tesla Dart Goblin
Elite Barbarians Bats Zap Knight Minions Tesla Dart Goblin
Tesla Rocket Bats Knight Minions Elite Barbarians Dart Goblin
Tesla Elite Barbarians Bats Knight Minions Dart Goblin
Elite Barbarians Rocket
Bats Zap Minions Tesla Dart Goblin
Bats Minions Tesla Dart Goblin Rocket Zap
Rocket Zap Tesla Dart Goblin
Tesla Minions Elite Barbarians
Knight Elite Barbarians Tesla Dart Goblin
Bats Minions Dart Goblin Zap Knight Tesla
Minions Tesla Bats Zap Dart Goblin
Tesla Bats Zap Knight Minions Elite Barbarians Rocket
Rocket Bats Zap Minions Tesla Dart Goblin
Elite Barbarians Knight Tesla
Rocket Zap Tesla Elite Barbarians
Tesla Bats Knight Minions Elite Barbarians
Tesla Bats Zap Knight Minions Elite Barbarians Dart Goblin
Zap Bats Knight Minions Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Bats Knight Minions Tesla Elite Barbarians Dart Goblin
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians
Zap Knight Tesla Elite Barbarians Rocket
Bats Zap Knight Minions Elite Barbarians Rocket
Rocket Bats Zap Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Rocket Bats Zap Minions Tesla Dart Goblin
Rocket Bats Knight Minions Tesla Elite Barbarians Dart Goblin
Knight Tesla Elite Barbarians
Zap Rocket Bats Knight Minions Elite Barbarians
Tesla Dart Goblin
Bats Knight Minions Tesla Elite Barbarians Dart Goblin
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Knight Tesla
Tesla Dart Goblin
Tesla Elite Barbarians Bats Zap Knight Minions Dart Goblin Rocket
Bats Minions Zap Tesla Elite Barbarians Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Rocket
Zap Dart Goblin
Rocket Dart Goblin
Knight Dart Goblin Rocket
Rocket Zap
Bats Zap Minions Dart Goblin Rocket
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Rocket Bats Minions Elite Barbarians
Rocket Zap Knight Dart Goblin
Zap Dart Goblin Rocket
Rocket Knight Elite Barbarians Dart Goblin
Minions Dart Goblin Rocket
Zap Elite Barbarians Dart Goblin
Rocket Zap Dart Goblin
Dart Goblin Rocket
Rocket
Bats Minions Rocket
Rocket Zap Dart Goblin
Rocket Zap Dart Goblin
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap
Zap Dart Goblin
Zap
Rocket Zap Dart Goblin
Elite Barbarians Bats Zap Dart Goblin
Zap Rocket Bats Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin Rocket
Zap Rocket
Rocket
Zap Bats Minions Dart Goblin Rocket
Rocket Zap Dart Goblin
Knight Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap
Elite Barbarians Dart Goblin
Zap Bats Minions Elite Barbarians Dart Goblin Rocket
Bats Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
Dart Goblin Rocket

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