My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Knight Elite Barbarians Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Elite Barbarians Hog Rider Witch Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Knight Minions Witch
Knight
Minions Hog Rider Zap Elite Barbarians Witch Electro Wizard
Minions
Knight Hog Rider Rage Zap Elite Barbarians
Elite Barbarians
Zap Rage Knight Minions Hog Rider
Hog Rider
Zap Knight Minions Rage Elite Barbarians Witch Electro Wizard
Rage
Minions Elite Barbarians Hog Rider Witch Electro Wizard
Witch
Rage Zap Knight Hog Rider
Electro Wizard
Zap Knight Hog Rider Rage

Defense Synergies 3 7

Zap
Electro Wizard Knight Minions Elite Barbarians Witch
Knight
Minions Electro Wizard Zap Witch
Minions
Knight Zap Electro Wizard
Elite Barbarians
Zap
Hog Rider
Rage
Witch
Zap Knight Electro Wizard
Electro Wizard
Zap Knight Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Electro Wizard
Elite Barbarians Zap Knight Minions Witch Electro Wizard
Witch Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Witch Knight Minions Electro Wizard
Elite Barbarians
Zap Minions Electro Wizard
Minions Electro Wizard Zap Witch
Zap Electro Wizard
Witch Minions Elite Barbarians
Knight Elite Barbarians Electro Wizard
Minions Witch Electro Wizard Zap Knight
Minions Zap Witch Electro Wizard
Zap Knight Minions Elite Barbarians Witch Electro Wizard
Zap Minions Witch Electro Wizard
Elite Barbarians Knight Electro Wizard
Zap Elite Barbarians Electro Wizard
Knight Minions Elite Barbarians Witch Electro Wizard
Zap Knight Minions Elite Barbarians Witch Electro Wizard
Zap Witch Knight Minions Electro Wizard
Elite Barbarians Electro Wizard
Knight Minions Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Witch Electro Wizard
Zap Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Witch
Zap Minions Witch Electro Wizard
Knight Minions Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Minions Elite Barbarians Witch
Witch
Knight Minions Elite Barbarians Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Witch
Witch
Elite Barbarians Witch Electro Wizard Zap Knight Minions
Minions Zap Elite Barbarians Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Zap Minions Witch
Witch
Zap
Zap
Minions Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Zap
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap Witch
Minions
Zap Electro Wizard
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Witch
Zap Witch Electro Wizard
Knight Electro Wizard
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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