My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army Clone Giant Skeleton
Giant Snowball
Minions Mega Minion Guards Skeleton Army Clone
Zap
Minions Guards Skeleton Army Clone
Barbarian Barrel
Guards Skeleton Army Clone Giant Skeleton
The Log
Guards Skeleton Army Clone Giant Skeleton
Earthquake
Guards Skeleton Army Clone
Arrows
Minions Guards Skeleton Army Clone
Royal Delivery
Minions Mega Minion Guards Skeleton Army Clone Giant Skeleton P.E.K.K.A
Fireball
Minions Mega Minion Skeleton Army Clone
Poison
Minions Mega Minion Guards Skeleton Army Clone
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Skeleton Army Clone Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Guards Skeleton Army Clone Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Minions Guards Giant Skeleton
Minions
Zap Clone Giant Skeleton P.E.K.K.A
Mega Minion
Zap Giant Skeleton
Guards
Zap Clone
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minions Guards
Giant Skeleton
Clone Zap Minions Mega Minion
P.E.K.K.A
Zap Minions

Defense Synergies 1 13

Zap
Mega Minion Minions Guards Skeleton Army Giant Skeleton P.E.K.K.A
Minions
Zap Giant Skeleton P.E.K.K.A
Mega Minion
Zap Guards Skeleton Army Giant Skeleton
Guards
Zap Mega Minion Skeleton Army Giant Skeleton
Skeleton Army
Zap Mega Minion Guards Giant Skeleton
Clone
Giant Skeleton
Zap Minions Mega Minion Guards Skeleton Army
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Skeleton Army P.E.K.K.A Zap Minions Mega Minion
Skeleton Army P.E.K.K.A Minions Mega Minion Giant Skeleton
Skeleton Army P.E.K.K.A Minions Mega Minion Guards
Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Zap Minions Mega Minion Guards
Minions Mega Minion Zap
Zap Giant Skeleton P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Guards Skeleton Army Giant Skeleton
Minions Guards Skeleton Army Zap Mega Minion Giant Skeleton
Minions Mega Minion Zap
Skeleton Army P.E.K.K.A Zap Minions Guards Giant Skeleton
Skeleton Army Zap Minions Mega Minion Guards P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Minions Skeleton Army P.E.K.K.A
Zap Minions Mega Minion Guards Skeleton Army
Zap Minions Mega Minion Guards Giant Skeleton
P.E.K.K.A
Skeleton Army Minions Guards Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Giant Skeleton P.E.K.K.A
Zap Mega Minion
Guards Skeleton Army Giant Skeleton P.E.K.K.A Zap Minions
Guards Skeleton Army Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A Guards Skeleton Army
Zap Minions
Guards Skeleton Army P.E.K.K.A Minions Mega Minion Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army
Zap Giant Skeleton P.E.K.K.A Minions Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Guards Skeleton Army
P.E.K.K.A Minions Mega Minion Guards Giant Skeleton
Skeleton Army P.E.K.K.A Zap Guards Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Guards
Skeleton Army
Guards Skeleton Army Zap Minions Mega Minion Giant Skeleton P.E.K.K.A
Minions Zap Mega Minion Giant Skeleton P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Zap
Giant Skeleton
Guards Giant Skeleton
Zap
Zap Minions Mega Minion
Zap
Zap
Minions Guards
Zap
Zap
Minions
Zap
Zap
Minions
Zap Mega Minion
Zap
Minions Giant Skeleton
Zap
Zap
Mega Minion
Zap
Zap
Zap
Zap
Zap Minions Mega Minion Guards
Mega Minion
Zap
Zap
P.E.K.K.A Giant Skeleton
Zap Minions Guards Skeleton Army
Zap Mega Minion
Mega Minion
Zap
Zap Giant Skeleton
Mega Minion P.E.K.K.A
Zap Minions Guards Giant Skeleton
Zap
Zap Giant Skeleton
P.E.K.K.A

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