My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Mega Minion
Zap
Minions Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Mega Minion Bandit Electro Wizard
Poison
Minions Mega Minion Electro Wizard
Lightning
Mega Minion Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Bandit Poison Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Minions Poison Bandit Mega Knight
Minions
Mega Knight Zap P.E.K.K.A Bandit
Mega Minion
Zap Poison Mega Knight
Poison
P.E.K.K.A Zap Mega Minion Mega Knight
P.E.K.K.A
Zap Poison Electro Wizard Minions
Bandit
Zap Minions Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight
Minions Zap Mega Minion Poison Bandit Electro Wizard

Defense Synergies 3 17

Zap
Mega Minion Electro Wizard Mega Knight Minions Poison P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Minion
Zap Bandit Electro Wizard Mega Knight
Poison
Zap Electro Wizard Mega Knight
P.E.K.K.A
Zap Minions Electro Wizard
Bandit
Zap Minions Mega Minion Electro Wizard Mega Knight
Electro Wizard
Zap Minions Mega Minion Poison P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Minions Mega Minion Poison Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Electro Wizard
P.E.K.K.A Zap Minions Mega Minion Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Mega Minion Bandit Electro Wizard
P.E.K.K.A Minions Mega Minion Bandit Electro Wizard Mega Knight
Poison P.E.K.K.A Mega Knight
Zap Minions Mega Minion Bandit Electro Wizard Mega Knight
Minions Mega Minion Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A Minions
Bandit Electro Wizard Mega Knight
Minions Poison Electro Wizard Zap Mega Minion Bandit Mega Knight
Minions Mega Minion Zap Poison Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Bandit Electro Wizard
Mega Knight Zap Minions Mega Minion Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Minions Poison P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Mega Minion Bandit Electro Wizard
Zap Poison Minions Mega Minion Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Minions Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Mega Minion Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Minions Electro Wizard
P.E.K.K.A Mega Knight Zap Bandit Electro Wizard
P.E.K.K.A Bandit Mega Knight
Poison Zap Minions Electro Wizard
P.E.K.K.A Minions Mega Minion Bandit Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Minions Mega Minion Poison Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Minions Mega Minion
P.E.K.K.A Mega Knight Zap Poison Electro Wizard
P.E.K.K.A Mega Knight Bandit
Mega Knight
Electro Wizard Zap Minions Mega Minion Poison P.E.K.K.A
Minions Poison Mega Knight Zap Mega Minion P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Poison
Poison Zap Mega Knight
Poison Zap Minions Mega Minion
Poison
Poison Zap
Poison Zap Bandit
Minions Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Bandit
Minions Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit Mega Knight
Poison
Minions
Zap Mega Minion Poison Bandit Electro Wizard Mega Knight
Zap Poison Mega Knight
Minions Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Mega Minion
Poison Zap Bandit Electro Wizard
Zap Poison Bandit Mega Knight
Poison Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Minions Mega Minion Poison
Mega Minion
Poison Zap Bandit Mega Knight
Zap Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison
Zap Electro Wizard Minions Bandit
Poison Zap Mega Minion Electro Wizard
Poison Mega Minion Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Minion P.E.K.K.A Mega Knight
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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