My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Prince
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Baby Dragon Prince
Fireball
Minions Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Minions Mini P.E.K.K.A Baby Dragon
Minions
Hog Rider Zap Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard Baby Dragon
Hog Rider
Zap Minions Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Skeleton Army
Baby Dragon
Zap Minions Mini P.E.K.K.A Hog Rider Prince
Prince
Zap Minions Hog Rider Wizard Baby Dragon

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Minions Skeleton Army Baby Dragon Prince
Minions
Zap Baby Dragon Prince
Mini P.E.K.K.A
Zap Wizard Skeleton Army Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Zap Mini P.E.K.K.A Wizard Prince
Baby Dragon
Zap Minions Mini P.E.K.K.A Prince
Prince
Zap Minions Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Minions Prince
Mini P.E.K.K.A Skeleton Army Prince Minions
Mini P.E.K.K.A Skeleton Army Prince Minions
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Zap Minions Baby Dragon
Minions Zap Wizard Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Minions Skeleton Army Zap Wizard Baby Dragon
Minions Zap Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Zap Minions Wizard
Wizard Skeleton Army Zap Minions Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Zap Mini P.E.K.K.A Prince
Wizard Minions Mini P.E.K.K.A Skeleton Army Prince
Zap Minions Wizard Skeleton Army Baby Dragon Prince
Zap Wizard Baby Dragon Minions
Mini P.E.K.K.A Prince
Wizard Skeleton Army Minions Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Prince
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Army Zap Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Zap
Mini P.E.K.K.A Skeleton Army Prince
Wizard Zap Minions Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Minions
Mini P.E.K.K.A Skeleton Army Prince
Zap Minions Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Skeleton Army
Minions Mini P.E.K.K.A Prince
Skeleton Army Zap Prince
Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Zap Minions Mini P.E.K.K.A Baby Dragon Prince
Minions Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Prince
Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Mini P.E.K.K.A Prince
Zap Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Minions Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Prince
Wizard
Zap Minions Skeleton Army Prince
Zap Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Zap
Prince
Zap Minions Baby Dragon
Zap
Zap Baby Dragon Prince
Prince
Wizard

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