My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Golem Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Witch
Fireball
Minions Firecracker Witch
Poison
Minions Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Mini P.E.K.K.A Golden Knight Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Firecracker Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Mini P.E.K.K.A Witch Golem Mega Knight
Minions
Mega Knight Zap Firecracker Mini P.E.K.K.A Golem
Firecracker
Zap Minions Mini P.E.K.K.A Golem Mega Knight
Mini P.E.K.K.A
Zap Minions Firecracker Golem Mega Knight
Witch
Zap Golem Mega Knight
Golem
Zap Minions Firecracker Mini P.E.K.K.A Witch Golden Knight
Mega Knight
Minions Zap Firecracker Mini P.E.K.K.A Witch
Golden Knight
Golem

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Minions Firecracker Witch Golden Knight
Minions
Zap Firecracker Mega Knight Golden Knight
Firecracker
Zap Minions Mini P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A
Zap Firecracker Witch
Witch
Zap Mini P.E.K.K.A Mega Knight
Golem
Mega Knight
Zap Minions Firecracker Witch
Golden Knight
Zap Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Golden Knight
Mini P.E.K.K.A Zap Minions Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Minions
Mini P.E.K.K.A Witch Minions Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Zap Minions Firecracker Mega Knight
Minions Zap Firecracker Witch
Zap Mega Knight Golden Knight
Mini P.E.K.K.A Witch Minions
Firecracker Mini P.E.K.K.A Mega Knight
Minions Witch Zap Firecracker Mega Knight
Minions Zap Firecracker Witch
Mini P.E.K.K.A Mega Knight Zap Minions Witch
Mega Knight Zap Minions Firecracker Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A Witch
Mega Knight Zap Minions Firecracker Witch Golden Knight
Zap Witch Minions Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Minions Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch
Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Witch Mega Knight
Firecracker Zap Minions Witch
Mini P.E.K.K.A Minions Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Minions Mini P.E.K.K.A Witch Golden Knight
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Witch Golden Knight
Firecracker Witch Mega Knight
Witch Zap Minions Firecracker Mini P.E.K.K.A Golden Knight
Minions Mega Knight Zap Firecracker Mini P.E.K.K.A Witch Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Golden Knight
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Minions Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker Golden Knight
Minions Mini P.E.K.K.A
Firecracker Zap Golden Knight
Zap Firecracker
Firecracker Golden Knight
Minions Firecracker
Zap Firecracker
Zap Firecracker Witch Golden Knight
Firecracker Mega Knight
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Witch Mega Knight Golden Knight
Minions Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch Golden Knight
Zap Witch Mega Knight Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Witch
Zap Minions Firecracker Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions Witch
Zap Firecracker Witch
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker Witch Golden Knight
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight Golden Knight
Firecracker Mega Knight

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