My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Ram Rider
Giant Snowball
Minions Witch Inferno Dragon Ram Rider
Zap
Minions Witch Inferno Dragon Ram Rider
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Witch Inferno Dragon Ram Rider
Fireball
Minions Witch Inferno Dragon Ram Rider
Poison
Minions Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon Ram Rider
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mini P.E.K.K.A Inferno Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Mini P.E.K.K.A Witch The Log Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A
Zap Minions The Log Ram Rider Mega Knight
Witch
Zap Ram Rider Mega Knight
The Log
Zap Mini P.E.K.K.A Ram Rider Mega Knight
Inferno Dragon
Mega Knight Minions
Ram Rider
Zap Minions Mini P.E.K.K.A Witch The Log Mega Knight
Mega Knight
Minions Inferno Dragon Zap Mini P.E.K.K.A Witch The Log Ram Rider

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Mega Knight Minions Witch The Log Inferno Dragon Ram Rider
Minions
Zap The Log Ram Rider Mega Knight
Mini P.E.K.K.A
Zap The Log Witch Ram Rider
Witch
Zap Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Zap Minions Witch Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Ram Rider
Zap Minions Mini P.E.K.K.A The Log
Mega Knight
Zap Minions Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Zap Minions Witch The Log Ram Rider Mega Knight
Mini P.E.K.K.A Witch Ram Rider Mega Knight Minions Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Minions Ram Rider Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Zap Minions Mega Knight
Minions Inferno Dragon Ram Rider Zap Witch
Zap The Log Ram Rider Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Minions
Mini P.E.K.K.A Mega Knight
Minions Witch Zap The Log Ram Rider Mega Knight
Minions Inferno Dragon Zap Witch Ram Rider
Mini P.E.K.K.A Mega Knight Zap Minions Witch The Log Ram Rider
Mega Knight Zap Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Zap Mini P.E.K.K.A The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight Minions Mini P.E.K.K.A Witch
Mega Knight Zap Minions Witch The Log Ram Rider
Zap Witch The Log Minions Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon Ram Rider
Mega Knight Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch
Zap Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Witch The Log Ram Rider
Mini P.E.K.K.A Mega Knight Zap The Log Ram Rider
Mini P.E.K.K.A Witch Inferno Dragon Ram Rider Mega Knight
Zap Minions Witch Ram Rider
Mini P.E.K.K.A Minions Witch Ram Rider
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Minions Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A Witch
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Witch Ram Rider
Witch Mega Knight
Witch Zap Minions Mini P.E.K.K.A The Log Inferno Dragon
Minions Mega Knight Zap Mini P.E.K.K.A Witch The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Zap The Log Mega Knight
Zap Minions Witch Ram Rider
Witch The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Minions Mini P.E.K.K.A
Zap The Log Ram Rider
Zap
The Log
Minions
Zap The Log
Zap Witch The Log
The Log Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Mega Knight
Zap Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch Inferno Dragon
The Log Zap Witch Ram Rider
Zap Witch The Log Ram Rider Mega Knight
Zap The Log
Zap Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions Witch
Zap Witch Ram Rider
The Log
Mini P.E.K.K.A Mega Knight
The Log Zap
Zap
Mega Knight
Zap Minions Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Inferno Dragon
Mega Knight

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